From 1d01d6d919ec55e59d5c9b20a978aa6b802bd45d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Wed, 1 Jul 2009 23:37:09 +0000 Subject: Formatting cleanup. --- .../Scripting/Minimodule/SOPObjectInventory.cs | 336 ++++++++++----------- 1 file changed, 168 insertions(+), 168 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs index cae49a3..d20f4a4 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs @@ -35,181 +35,181 @@ using OpenMetaverse; namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object { - public class SOPObjectInventory : IObjectInventory - { - TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory - Dictionary m_publicInventory; /// MRM's inventory - Scene m_rootScene; + public class SOPObjectInventory : IObjectInventory + { + TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory + Dictionary m_publicInventory; /// MRM's inventory + Scene m_rootScene; - public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory) - { - m_rootScene = rootScene; - m_privateInventory = taskInventory; - m_publicInventory = new Dictionary(); - } + public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory) + { + m_rootScene = rootScene; + m_privateInventory = taskInventory; + m_publicInventory = new Dictionary(); + } - /// - /// Fully populate the public dictionary with the contents of the private dictionary - /// - /// - /// This will only convert those items which hasn't already been converted. ensuring that - /// no items are converted twice, and that any references already in use are maintained. - /// - private void SynchronizeDictionaries() - { - foreach(TaskInventoryItem privateItem in m_privateInventory.Values) - if(!m_publicInventory.ContainsKey(privateItem.ItemID)) - m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem)); - } - - #region IDictionary implementation - public void Add (UUID key, IInventoryItem value) - { - m_publicInventory.Add(key, value); - m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem()); - } - - public bool ContainsKey (UUID key) - { - return m_privateInventory.ContainsKey(key); - } - - public bool Remove (UUID key) - { - m_publicInventory.Remove(key); - return m_privateInventory.Remove(key); - } - - public bool TryGetValue (UUID key, out IInventoryItem value) - { - value = null; + /// + /// Fully populate the public dictionary with the contents of the private dictionary + /// + /// + /// This will only convert those items which hasn't already been converted. ensuring that + /// no items are converted twice, and that any references already in use are maintained. + /// + private void SynchronizeDictionaries() + { + foreach (TaskInventoryItem privateItem in m_privateInventory.Values) + if (!m_publicInventory.ContainsKey(privateItem.ItemID)) + m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem)); + } + + #region IDictionary implementation + public void Add (UUID key, IInventoryItem value) + { + m_publicInventory.Add(key, value); + m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem()); + } + + public bool ContainsKey (UUID key) + { + return m_privateInventory.ContainsKey(key); + } + + public bool Remove (UUID key) + { + m_publicInventory.Remove(key); + return m_privateInventory.Remove(key); + } + + public bool TryGetValue (UUID key, out IInventoryItem value) + { + value = null; - bool result = false; - if(!m_publicInventory.TryGetValue(key, out value)) - { - // wasn't found in the public inventory - TaskInventoryItem privateItem; - - result = m_privateInventory.TryGetValue(key, out privateItem); - if(result) - { - value = new InventoryItem(m_rootScene, privateItem); - m_publicInventory.Add(key, value); // add item, so we don't convert again - } - } else - return true; - - return result; - } - - public ICollection Keys { - get { - return m_privateInventory.Keys; - } - } - - public ICollection Values { - get { - SynchronizeDictionaries(); - return m_publicInventory.Values; - } - } - #endregion + bool result = false; + if (!m_publicInventory.TryGetValue(key, out value)) + { + // wasn't found in the public inventory + TaskInventoryItem privateItem; + + result = m_privateInventory.TryGetValue(key, out privateItem); + if (result) + { + value = new InventoryItem(m_rootScene, privateItem); + m_publicInventory.Add(key, value); // add item, so we don't convert again + } + } else + return true; + + return result; + } + + public ICollection Keys { + get { + return m_privateInventory.Keys; + } + } + + public ICollection Values { + get { + SynchronizeDictionaries(); + return m_publicInventory.Values; + } + } + #endregion - #region IEnumerable> implementation - public IEnumerator> GetEnumerator () - { - SynchronizeDictionaries(); - return m_publicInventory.GetEnumerator(); - } + #region IEnumerable> implementation + public IEnumerator> GetEnumerator () + { + SynchronizeDictionaries(); + return m_publicInventory.GetEnumerator(); + } - #endregion + #endregion - #region IEnumerable implementation - IEnumerator IEnumerable.GetEnumerator () - { - SynchronizeDictionaries(); - return m_publicInventory.GetEnumerator(); - } + #region IEnumerable implementation + IEnumerator IEnumerable.GetEnumerator () + { + SynchronizeDictionaries(); + return m_publicInventory.GetEnumerator(); + } - #endregion + #endregion - #region ICollection> implementation - public void Add (KeyValuePair item) - { - Add(item.Key, item.Value); - } - - public void Clear () - { - m_publicInventory.Clear(); - m_privateInventory.Clear(); - } - - public bool Contains (KeyValuePair item) - { - return m_privateInventory.ContainsKey(item.Key); - } - - public void CopyTo (KeyValuePair[] array, int arrayIndex) - { - throw new NotImplementedException(); - } - - public bool Remove (KeyValuePair item) - { - return Remove(item.Key); - } - - public int Count { - get { - return m_privateInventory.Count; - } - } - - public bool IsReadOnly { - get { - return false; - } - } - #endregion - - #region Explicit implementations - IInventoryItem System.Collections.Generic.IDictionary.this[UUID key] - { - get { - IInventoryItem result; - if(TryGetValue(key, out result)) - return result; - else - throw new KeyNotFoundException("[MRM] The requrested item ID could not be found"); - } - set { - m_publicInventory[key] = value; - m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem(); - } - } - - void System.Collections.Generic.ICollection>.CopyTo(System.Collections.Generic.KeyValuePair[] array, int offset) - { - throw new NotImplementedException(); - } - #endregion - - public IInventoryItem this[string name] - { - get { - foreach(TaskInventoryItem i in m_privateInventory.Values) - if(i.Name == name) - { - if(!m_publicInventory.ContainsKey(i.ItemID)) - m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i)); - - return m_publicInventory[i.ItemID]; - } - throw new KeyNotFoundException(); - } - } + #region ICollection> implementation + public void Add (KeyValuePair item) + { + Add(item.Key, item.Value); + } + + public void Clear () + { + m_publicInventory.Clear(); + m_privateInventory.Clear(); + } + + public bool Contains (KeyValuePair item) + { + return m_privateInventory.ContainsKey(item.Key); + } + + public void CopyTo (KeyValuePair[] array, int arrayIndex) + { + throw new NotImplementedException(); + } + + public bool Remove (KeyValuePair item) + { + return Remove(item.Key); + } + + public int Count { + get { + return m_privateInventory.Count; + } + } + + public bool IsReadOnly { + get { + return false; + } + } + #endregion + + #region Explicit implementations + IInventoryItem System.Collections.Generic.IDictionary.this[UUID key] + { + get { + IInventoryItem result; + if (TryGetValue(key, out result)) + return result; + else + throw new KeyNotFoundException("[MRM] The requrested item ID could not be found"); + } + set { + m_publicInventory[key] = value; + m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem(); + } + } + + void System.Collections.Generic.ICollection>.CopyTo(System.Collections.Generic.KeyValuePair[] array, int offset) + { + throw new NotImplementedException(); + } + #endregion + + public IInventoryItem this[string name] + { + get { + foreach (TaskInventoryItem i in m_privateInventory.Values) + if (i.Name == name) + { + if (!m_publicInventory.ContainsKey(i.ItemID)) + m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i)); + + return m_publicInventory[i.ItemID]; + } + throw new KeyNotFoundException(); + } + } - } + } } -- cgit v1.1