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authorJeff Ames2009-04-06 14:24:13 +0000
committerJeff Ames2009-04-06 14:24:13 +0000
commit5f34bd73fbca765064c4b3811d1f67da36cbf5ae (patch)
treea91d8995b5677a524038e8b43c168ac2a28dd2c4 /OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
parentThank you, Intimidated, for a patch too fix the movement animation handling (diff)
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Update svn properties.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs78
1 files changed, 39 insertions, 39 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
index 6ca4e5f..3682e9b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
@@ -1,39 +1,39 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using OpenMetaverse; 4using OpenMetaverse;
5 5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object 6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{ 7{
8 /// <summary> 8 /// <summary>
9 /// This implements an interface similar to that provided by physics engines to OpenSim internally. 9 /// This implements an interface similar to that provided by physics engines to OpenSim internally.
10 /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current 10 /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current
11 /// physics scene representation of this object. 11 /// physics scene representation of this object.
12 /// </summary> 12 /// </summary>
13 public interface IObjectPhysics 13 public interface IObjectPhysics
14 { 14 {
15 bool Enabled { get; set; } 15 bool Enabled { get; set; }
16 16
17 bool Phantom { get; set; } 17 bool Phantom { get; set; }
18 bool PhantomCollisions { get; set; } 18 bool PhantomCollisions { get; set; }
19 19
20 double Density { get; set; } 20 double Density { get; set; }
21 double Mass { get; set; } 21 double Mass { get; set; }
22 double Buoyancy { get; set; } 22 double Buoyancy { get; set; }
23 23
24 Vector3 GeometricCenter { get; } 24 Vector3 GeometricCenter { get; }
25 Vector3 CenterOfMass { get; } 25 Vector3 CenterOfMass { get; }
26 26
27 Vector3 RotationalVelocity { get; set; } 27 Vector3 RotationalVelocity { get; set; }
28 Vector3 Velocity { get; set; } 28 Vector3 Velocity { get; set; }
29 Vector3 Torque { get; set; } 29 Vector3 Torque { get; set; }
30 Vector3 Acceleration { get; } 30 Vector3 Acceleration { get; }
31 Vector3 Force { get; set; } 31 Vector3 Force { get; set; }
32 32
33 bool FloatOnWater { set; } 33 bool FloatOnWater { set; }
34 34
35 void AddForce(Vector3 force, bool pushforce); 35 void AddForce(Vector3 force, bool pushforce);
36 void AddAngularForce(Vector3 force, bool pushforce); 36 void AddAngularForce(Vector3 force, bool pushforce);
37 void SetMomentum(Vector3 momentum); 37 void SetMomentum(Vector3 momentum);
38 } 38 }
39} 39}