From 5f34bd73fbca765064c4b3811d1f67da36cbf5ae Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Mon, 6 Apr 2009 14:24:13 +0000 Subject: Update svn properties. --- .../Scripting/Minimodule/Object/IObjectPhysics.cs | 78 +++++++++++----------- 1 file changed, 39 insertions(+), 39 deletions(-) (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs') diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs index 6ca4e5f..3682e9b 100644 --- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs +++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs @@ -1,39 +1,39 @@ -using System; -using System.Collections.Generic; -using System.Text; -using OpenMetaverse; - -namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object -{ - /// - /// This implements an interface similar to that provided by physics engines to OpenSim internally. - /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current - /// physics scene representation of this object. - /// - public interface IObjectPhysics - { - bool Enabled { get; set; } - - bool Phantom { get; set; } - bool PhantomCollisions { get; set; } - - double Density { get; set; } - double Mass { get; set; } - double Buoyancy { get; set; } - - Vector3 GeometricCenter { get; } - Vector3 CenterOfMass { get; } - - Vector3 RotationalVelocity { get; set; } - Vector3 Velocity { get; set; } - Vector3 Torque { get; set; } - Vector3 Acceleration { get; } - Vector3 Force { get; set; } - - bool FloatOnWater { set; } - - void AddForce(Vector3 force, bool pushforce); - void AddAngularForce(Vector3 force, bool pushforce); - void SetMomentum(Vector3 momentum); - } -} +using System; +using System.Collections.Generic; +using System.Text; +using OpenMetaverse; + +namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object +{ + /// + /// This implements an interface similar to that provided by physics engines to OpenSim internally. + /// Eg, PhysicsActor. It is capable of setting and getting properties related to the current + /// physics scene representation of this object. + /// + public interface IObjectPhysics + { + bool Enabled { get; set; } + + bool Phantom { get; set; } + bool PhantomCollisions { get; set; } + + double Density { get; set; } + double Mass { get; set; } + double Buoyancy { get; set; } + + Vector3 GeometricCenter { get; } + Vector3 CenterOfMass { get; } + + Vector3 RotationalVelocity { get; set; } + Vector3 Velocity { get; set; } + Vector3 Torque { get; set; } + Vector3 Acceleration { get; } + Vector3 Force { get; set; } + + bool FloatOnWater { set; } + + void AddForce(Vector3 force, bool pushforce); + void AddAngularForce(Vector3 force, bool pushforce); + void SetMomentum(Vector3 momentum); + } +} -- cgit v1.1