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authorAdam Frisby2009-04-04 08:33:58 +0000
committerAdam Frisby2009-04-04 08:33:58 +0000
commit4e9403e6ef4d87235af639af7515a512a595b5ec (patch)
tree2179134bee1cb35dc4115382fb5c6f2556416993 /OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
parentAdd copyright headers, formatting cleanup. (diff)
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* Renamed Heightmap.Height to Heightmap.Length to avoid confusion about axis.
* Added XMLDOC to MRM API code, this means we have usable programming docs being produced here: http://docs.opensimulator.org/namespaceOpenSim_1_1Region_1_1OptionalModules_1_1Scripting_1_1Minimodule.html (eg IObject, IHeightmap, etc)
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs21
1 files changed, 21 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
index 223d764..0308079 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
@@ -40,6 +40,27 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
40 /// exception. 'Exists' allows you to check the object is still 40 /// exception. 'Exists' allows you to check the object is still
41 /// in play before utilizing it. 41 /// in play before utilizing it.
42 /// </summary> 42 /// </summary>
43 /// <example>
44 /// IObject deleteMe = World.Objects[0];
45 ///
46 /// if(deleteMe.Exists) {
47 /// deleteMe.Say("Hello, I still exist!");
48 /// }
49 ///
50 /// World.Objects.Remove(deleteMe);
51 ///
52 /// if(!deleteMe.Exists) {
53 /// Host.Console.Info("I was deleted");
54 /// }
55 /// </example>
56 /// <remarks>
57 /// Objects should be near-guarunteed to exist for any event which
58 /// passes them as an argument. Storing an object for a longer period
59 /// of time however will limit their reliability.
60 ///
61 /// It is a good practice to use Try/Catch blocks handling for
62 /// NullReferenceException, when accessing remote objects.
63 /// </remarks>
43 bool Exists { get; } 64 bool Exists { get; }
44 65
45 /// <summary> 66 /// <summary>