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author | onefang | 2019-05-19 21:24:15 +1000 |
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committer | onefang | 2019-05-19 21:24:15 +1000 |
commit | 5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch) | |
tree | a9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/OptionalModules/PrimLimitsModule | |
parent | Add a build script. (diff) | |
download | opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.zip opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.gz opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.bz2 opensim-SC_OLD-5e4d6cab00cb29cd088ab7b62ab13aff103b64cb.tar.xz |
Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/OptionalModules/PrimLimitsModule')
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 125 |
1 files changed, 74 insertions, 51 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index 395bbf1..61b6d68 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -52,14 +52,15 @@ namespace OpenSim.Region.OptionalModules | |||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
53 | private bool m_enabled; | 53 | private bool m_enabled; |
54 | 54 | ||
55 | public string Name { get { return "PrimLimitsModule"; } } | 55 | private Scene m_scene; |
56 | 56 | public string Name { get { return "PrimLimitsModule"; } } | |
57 | |||
57 | public Type ReplaceableInterface { get { return null; } } | 58 | public Type ReplaceableInterface { get { return null; } } |
58 | 59 | ||
59 | public void Initialise(IConfigSource config) | 60 | public void Initialise(IConfigSource config) |
60 | { | 61 | { |
61 | string permissionModules = Util.GetConfigVarFromSections<string>(config, "permissionmodules", | 62 | string permissionModules = Util.GetConfigVarFromSections<string>(config, "permissionmodules", |
62 | new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule"); | 63 | new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule"); |
63 | 64 | ||
64 | List<string> modules = new List<string>(permissionModules.Split(',').Select(m => m.Trim())); | 65 | List<string> modules = new List<string>(permissionModules.Split(',').Select(m => m.Trim())); |
65 | 66 | ||
@@ -69,46 +70,47 @@ namespace OpenSim.Region.OptionalModules | |||
69 | m_log.DebugFormat("[PRIM LIMITS]: Initialized module"); | 70 | m_log.DebugFormat("[PRIM LIMITS]: Initialized module"); |
70 | m_enabled = true; | 71 | m_enabled = true; |
71 | } | 72 | } |
72 | 73 | ||
73 | public void Close() | 74 | public void Close() |
74 | { | 75 | { |
75 | } | 76 | } |
76 | 77 | ||
77 | public void AddRegion(Scene scene) | 78 | public void AddRegion(Scene scene) |
78 | { | 79 | { |
79 | if (!m_enabled) | 80 | if (!m_enabled) |
80 | { | ||
81 | return; | 81 | return; |
82 | } | 82 | |
83 | m_scene = scene; | ||
83 | scene.Permissions.OnRezObject += CanRezObject; | 84 | scene.Permissions.OnRezObject += CanRezObject; |
84 | scene.Permissions.OnObjectEntry += CanObjectEnter; | 85 | scene.Permissions.OnObjectEntry += CanObjectEnter; |
86 | scene.Permissions.OnObjectEnterWithScripts += CanObjectEnterWithScripts; | ||
85 | scene.Permissions.OnDuplicateObject += CanDuplicateObject; | 87 | scene.Permissions.OnDuplicateObject += CanDuplicateObject; |
86 | 88 | ||
87 | m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); | 89 | m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); |
88 | } | 90 | } |
89 | 91 | ||
90 | public void RemoveRegion(Scene scene) | 92 | public void RemoveRegion(Scene scene) |
91 | { | 93 | { |
92 | if (m_enabled) | 94 | if (!m_enabled) |
93 | { | ||
94 | return; | 95 | return; |
95 | } | ||
96 | 96 | ||
97 | scene.Permissions.OnRezObject -= CanRezObject; | 97 | m_scene.Permissions.OnRezObject -= CanRezObject; |
98 | scene.Permissions.OnObjectEntry -= CanObjectEnter; | 98 | m_scene.Permissions.OnObjectEntry -= CanObjectEnter; |
99 | scene.Permissions.OnDuplicateObject -= CanDuplicateObject; | 99 | scene.Permissions.OnObjectEnterWithScripts -= CanObjectEnterWithScripts; |
100 | } | 100 | m_scene.Permissions.OnDuplicateObject -= CanDuplicateObject; |
101 | 101 | } | |
102 | |||
102 | public void RegionLoaded(Scene scene) | 103 | public void RegionLoaded(Scene scene) |
103 | { | 104 | { |
104 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); | 105 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); |
105 | } | 106 | } |
106 | 107 | ||
107 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) | 108 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition) |
108 | { | 109 | { |
109 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 110 | |
111 | ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
110 | 112 | ||
111 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | 113 | string response = DoCommonChecks(objectCount, ownerID, lo); |
112 | 114 | ||
113 | if (response != null) | 115 | if (response != null) |
114 | { | 116 | { |
@@ -119,78 +121,99 @@ namespace OpenSim.Region.OptionalModules | |||
119 | } | 121 | } |
120 | 122 | ||
121 | //OnDuplicateObject | 123 | //OnDuplicateObject |
122 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) | 124 | private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp) |
123 | { | 125 | { |
124 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | 126 | Vector3 objectPosition = sog.AbsolutePosition; |
127 | ILandObject lo = m_scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
125 | 128 | ||
126 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | 129 | string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo); |
127 | 130 | ||
128 | if (response != null) | 131 | if (response != null) |
129 | { | 132 | { |
130 | m_dialogModule.SendAlertToUser(ownerID, response); | 133 | m_dialogModule.SendAlertToUser(sp.UUID, response); |
131 | return false; | 134 | return false; |
132 | } | 135 | } |
133 | return true; | 136 | return true; |
134 | } | 137 | } |
135 | 138 | ||
136 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | 139 | private bool CanObjectEnter(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint) |
137 | { | 140 | { |
138 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | 141 | float newX = newPoint.X; |
139 | Vector3 oldPoint = obj.GroupPosition; | 142 | float newY = newPoint.Y; |
140 | int objectCount = obj.ParentGroup.PrimCount; | 143 | if (newX < -1.0f || newX > (m_scene.RegionInfo.RegionSizeX + 1.0f) || |
141 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | 144 | newY < -1.0f || newY > (m_scene.RegionInfo.RegionSizeY + 1.0f) ) |
142 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | ||
143 | |||
144 | // newParcel will be null only if it outside of our current region. If this is the case, then the | ||
145 | // receiving permissions will perform the check. | ||
146 | if (newParcel == null) | ||
147 | return true; | 145 | return true; |
148 | 146 | ||
149 | // The prim hasn't crossed a region boundary so we don't need to worry | 147 | if (sog == null) |
150 | // about prim counts here | 148 | return false; |
151 | if(oldParcel.Equals(newParcel)) | 149 | |
152 | { | 150 | ILandObject newParcel = m_scene.LandChannel.GetLandObject(newX, newY); |
151 | |||
152 | if (newParcel == null) | ||
153 | return true; | 153 | return true; |
154 | } | ||
155 | 154 | ||
156 | // Prim counts are determined by the location of the root prim. if we're | 155 | if(!enteringRegion) |
157 | // moving a child prim, just let it pass | ||
158 | if(!obj.IsRoot) | ||
159 | { | 156 | { |
160 | return true; | 157 | Vector3 oldPoint = sog.AbsolutePosition; |
158 | ILandObject oldParcel = m_scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | ||
159 | if(oldParcel != null && oldParcel.Equals(newParcel)) | ||
160 | return true; | ||
161 | } | 161 | } |
162 | 162 | ||
163 | int objectCount = sog.PrimCount; | ||
164 | |||
163 | // TODO: Add Special Case here for temporary prims | 165 | // TODO: Add Special Case here for temporary prims |
164 | 166 | ||
165 | string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene); | 167 | string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel); |
166 | 168 | ||
167 | if (response != null) | 169 | if (response != null) |
168 | { | 170 | { |
169 | m_dialogModule.SendAlertToUser(obj.OwnerID, response); | 171 | if(m_dialogModule != null) |
172 | m_dialogModule.SendAlertToUser(sog.OwnerID, response); | ||
170 | return false; | 173 | return false; |
171 | } | 174 | } |
172 | return true; | 175 | return true; |
173 | } | 176 | } |
174 | 177 | ||
175 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) | 178 | private bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject newParcel) |
179 | { | ||
180 | if (sog == null) | ||
181 | return false; | ||
182 | |||
183 | if (newParcel == null) | ||
184 | return true; | ||
185 | |||
186 | int objectCount = sog.PrimCount; | ||
187 | |||
188 | // TODO: Add Special Case here for temporary prims | ||
189 | |||
190 | string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel); | ||
191 | |||
192 | if (response != null) | ||
193 | return false; | ||
194 | |||
195 | return true; | ||
196 | } | ||
197 | |||
198 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo) | ||
176 | { | 199 | { |
177 | string response = null; | 200 | string response = null; |
178 | 201 | ||
179 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); | 202 | int OwnedParcelsCapacity = lo.GetSimulatorMaxPrimCount(); |
180 | if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity) | 203 | if ((objectCount + lo.PrimCounts.Total) > OwnedParcelsCapacity) |
181 | { | 204 | { |
182 | response = "Unable to rez object because the parcel is too full"; | 205 | response = "Unable to rez object because the parcel is full"; |
183 | } | 206 | } |
184 | else | 207 | else |
185 | { | 208 | { |
186 | int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; | 209 | int maxPrimsPerUser = m_scene.RegionInfo.MaxPrimsPerUser; |
187 | if (maxPrimsPerUser >= 0) | 210 | if (maxPrimsPerUser >= 0) |
188 | { | 211 | { |
189 | // per-user prim limit is set | 212 | // per-user prim limit is set |
190 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) | 213 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) |
191 | { | 214 | { |
192 | // caller is not the sole Parcel owner | 215 | // caller is not the sole Parcel owner |
193 | EstateSettings estateSettings = scene.RegionInfo.EstateSettings; | 216 | EstateSettings estateSettings = m_scene.RegionInfo.EstateSettings; |
194 | if (ownerID != estateSettings.EstateOwner) | 217 | if (ownerID != estateSettings.EstateOwner) |
195 | { | 218 | { |
196 | // caller is NOT the Estate owner | 219 | // caller is NOT the Estate owner |