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trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
Diffstat (limited to 'OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs')
0 files changed, 0 insertions, 0 deletions