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author | Melanie | 2011-11-01 23:54:09 +0000 |
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committer | Melanie | 2011-11-01 23:54:09 +0000 |
commit | b69f679122fb7fdc0f77fc198e148f42797a2eef (patch) | |
tree | e06d4f4572a91a58c79c03c60b0fca5574467834 /OpenSim/Region/OptionalModules/Avatar | |
parent | Merge branch 'master' into bigmerge (diff) | |
parent | Removed see_into_this_sim_from_neighbor configuration option. (diff) | |
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Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar')
-rw-r--r-- | OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs index 2cef8a9..f8120aa 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs | |||
@@ -98,7 +98,24 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance | |||
98 | "Show appearance information for each avatar in the simulator.", | 98 | "Show appearance information for each avatar in the simulator.", |
99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", | 99 | "At the moment this actually just checks that we have all the required baked textures. If not, then appearance is 'corrupt' and other avatars will continue to see a cloud.", |
100 | ShowAppearanceInfo); | 100 | ShowAppearanceInfo); |
101 | } | 101 | |
102 | scene.AddCommand( | ||
103 | this, "appearance send", | ||
104 | "appearance send", | ||
105 | "Send appearance data for each avatar in the simulator to viewers.", | ||
106 | SendAppearance); | ||
107 | } | ||
108 | |||
109 | private void SendAppearance(string module, string[] cmd) | ||
110 | { | ||
111 | lock (m_scenes) | ||
112 | { | ||
113 | foreach (Scene scene in m_scenes.Values) | ||
114 | { | ||
115 | scene.ForEachRootScenePresence(sp => scene.AvatarFactory.SendAppearance(sp.UUID)); | ||
116 | } | ||
117 | } | ||
118 | } | ||
102 | 119 | ||
103 | protected void ShowAppearanceInfo(string module, string[] cmd) | 120 | protected void ShowAppearanceInfo(string module, string[] cmd) |
104 | { | 121 | { |