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authorJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
committerJustin Clark-Casey (justincc)2012-03-08 01:51:37 +0000
commit749c3fef8ad2d3af97fcd9ab9c72740675e46715 (patch)
tree068e6adc89dc50386413d85064e80e3114e3fd49 /OpenSim/Region/OptionalModules/Avatar
parentminor: make NPC tests run in a given order, comment out log lines in mock reg... (diff)
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Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help" Modelled somewhat on the mysql console One can still type help <command> to get per command help at any point. Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet). Does not affect command parsing or any other aspects of the console apart from the help system. Backwards compatible with existing modules.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Avatar')
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
index 2369d94..6bb6729 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Appearance/AppearanceInfoModule.cs
@@ -94,13 +94,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
94 m_scenes[scene.RegionInfo.RegionID] = scene; 94 m_scenes[scene.RegionInfo.RegionID] = scene;
95 95
96 scene.AddCommand( 96 scene.AddCommand(
97 this, "show appearance", 97 "Users", this, "show appearance",
98 "show appearance [<first-name> <last-name>]", 98 "show appearance [<first-name> <last-name>]",
99 "Synonym for 'appearance show'", 99 "Synonym for 'appearance show'",
100 HandleShowAppearanceCommand); 100 HandleShowAppearanceCommand);
101 101
102 scene.AddCommand( 102 scene.AddCommand(
103 this, "appearance show", 103 "Users", this, "appearance show",
104 "appearance show [<first-name> <last-name>]", 104 "appearance show [<first-name> <last-name>]",
105 "Show appearance information for each avatar in the simulator.", 105 "Show appearance information for each avatar in the simulator.",
106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. " 106 "This command checks whether the simulator has all the baked textures required to display an avatar to other viewers. "
@@ -110,14 +110,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
110 HandleShowAppearanceCommand); 110 HandleShowAppearanceCommand);
111 111
112 scene.AddCommand( 112 scene.AddCommand(
113 this, "appearance send", 113 "Users", this, "appearance send",
114 "appearance send [<first-name> <last-name>]", 114 "appearance send [<first-name> <last-name>]",
115 "Send appearance data for each avatar in the simulator to other viewers.", 115 "Send appearance data for each avatar in the simulator to other viewers.",
116 "Optionally, you can specify that only a particular avatar's appearance data is sent.", 116 "Optionally, you can specify that only a particular avatar's appearance data is sent.",
117 HandleSendAppearanceCommand); 117 HandleSendAppearanceCommand);
118 118
119 scene.AddCommand( 119 scene.AddCommand(
120 this, "appearance rebake", 120 "Users", this, "appearance rebake",
121 "appearance rebake <first-name> <last-name>", 121 "appearance rebake <first-name> <last-name>",
122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.", 122 "Send a request to the user's viewer for it to rebake and reupload its appearance textures.",
123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not." 123 "This is currently done for all baked texture references previously received, whether the simulator can find the asset or not."
@@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Appearance
127 HandleRebakeAppearanceCommand); 127 HandleRebakeAppearanceCommand);
128 128
129 scene.AddCommand( 129 scene.AddCommand(
130 this, "appearance find", 130 "Users", this, "appearance find",
131 "appearance find <uuid-or-start-of-uuid>", 131 "appearance find <uuid-or-start-of-uuid>",
132 "Find out which avatar uses the given asset as a baked texture, if any.", 132 "Find out which avatar uses the given asset as a baked texture, if any.",
133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.", 133 "You can specify just the beginning of the uuid, e.g. 2008a8d. A longer UUID must be in dashed format.",