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authorMic Bowman2011-04-12 12:36:36 -0700
committerMic Bowman2011-04-12 12:36:36 -0700
commit095e602c4ac6da315f3f6711e24f034b6c490a02 (patch)
tree3d9d7dba1eda4184efed5293e6e7e0c7ada81e21 /OpenSim/Region/OptionalModules/Agent
parentNew tokenbucket algorithm. This one provides fair sharing of the queues (diff)
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First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 821cd4b..4b6e52e 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1332,14 +1332,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1332 1332
1333 } 1333 }
1334 1334
1335 public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description) 1335 public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
1336 { 1336 {
1337 1337
1338 } 1338 }
1339 1339
1340 public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice) 1340 public void SendObjectPropertiesReply(ISceneEntity entity)
1341 { 1341 {
1342
1343 } 1342 }
1344 1343
1345 public void SendAgentOffline(UUID[] agentIDs) 1344 public void SendAgentOffline(UUID[] agentIDs)