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authorMelanie2010-05-21 03:51:58 +0100
committerMelanie2010-05-21 03:51:58 +0100
commita92780fe5f31a38b2f00459ef00ca28127a60dcf (patch)
treef89850a27564abd01f1b3aaf72aa24001e165a26 /OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server
parentRefactor scene presence list for lockless iteration. Lock contention will now... (diff)
parentCleaned up MySql migrations a bit more, got rid of all old-form migration fil... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server')
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs34
1 files changed, 12 insertions, 22 deletions
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index cab640b..fb8543b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1054,16 +1054,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1054 1054
1055 } 1055 }
1056 1056
1057 public void SendAvatarData(SendAvatarData data)
1058 {
1059
1060 }
1061
1062 public void SendAvatarTerseUpdate(SendAvatarTerseData data)
1063 {
1064
1065 }
1066
1067 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 1057 public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
1068 { 1058 {
1069 1059
@@ -1074,32 +1064,27 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1074 1064
1075 } 1065 }
1076 1066
1077 public void SetChildAgentThrottle(byte[] throttle) 1067 public void SendAvatarDataImmediate(ISceneEntity avatar)
1078 { 1068 {
1079
1080 }
1081 1069
1082 public void SendPrimitiveToClient(SendPrimitiveData data)
1083 {
1084
1085 } 1070 }
1086 1071
1087 public void SendPrimTerseUpdate(SendPrimitiveTerseData data) 1072 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
1088 { 1073 {
1089 1074
1090 } 1075 }
1091 1076
1092 public void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) 1077 public void ReprioritizeUpdates(UpdatePriorityHandler handler)
1093 { 1078 {
1094 1079
1095 } 1080 }
1096 1081
1097 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems) 1082 public void FlushPrimUpdates()
1098 { 1083 {
1099 1084
1100 } 1085 }
1101 1086
1102 public void FlushPrimUpdates() 1087 public void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items, List<InventoryFolderBase> folders, int version, bool fetchFolders, bool fetchItems)
1103 { 1088 {
1104 1089
1105 } 1090 }
@@ -1429,6 +1414,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1429 1414
1430 } 1415 }
1431 1416
1417 public virtual void SetChildAgentThrottle(byte[] throttle)
1418 {
1419
1420 }
1421
1432 public byte[] GetThrottlesPacked(float multiplier) 1422 public byte[] GetThrottlesPacked(float multiplier)
1433 { 1423 {
1434 return new byte[0]; 1424 return new byte[0];