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author | Justin Clarke Casey | 2008-10-24 21:22:54 +0000 |
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committer | Justin Clarke Casey | 2008-10-24 21:22:54 +0000 |
commit | 3340a579e72f1248bb092a705db068027e46ef75 (patch) | |
tree | de14319e2adc598dff0fd7557fc4f9d807ac55a2 /OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects | |
parent | un-double-flipped some double-flipped normals in circular path prim end caps (diff) | |
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* Stop creating a circuit if the client fails authentication (i.e. the region server wasn't told that it was coming)
* This moves authentication from the client thread (where failure was difficult to detect) to the particular thread handling that packet
* I've kept the authentication outside of the crucial clientCircuits lock (though any delay here is probably swamped by the other delays associated with login)
* Also added more to the unit test to ensure this doesn't regress
Diffstat (limited to 'OpenSim/Region/Modules/Terrain/Extensions/DefaultEffects')
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