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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Region/Modules/SvnSerialiser
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Region/Modules/SvnSerialiser')
-rw-r--r--OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
index a1c1b88..4bab7c9 100644
--- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
57 private string m_svnpass = "password"; 57 private string m_svnpass = "password";
58 58
59 private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0); 59 private TimeSpan m_svnperiod = new TimeSpan(0, 0, 15, 0, 0);
60 private string m_svnurl = "svn://insert.your.svn/here/"; 60 private string m_svnurl = "svn://insert.Your.svn/here/";
61 private string m_svnuser = "username"; 61 private string m_svnuser = "username";
62 62
63 #region SvnModule Core 63 #region SvnModule Core
@@ -117,7 +117,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
117 public void LoadRegion(Scene scene) 117 public void LoadRegion(Scene scene)
118 { 118 {
119 scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + 119 scene.LoadPrimsFromXml2(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
120 Slash.DirectorySeparatorChar + "objects.xml"); 120 Slash.DirectorySeparatorChar + "objects.Xml");
121 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID + 121 scene.RequestModuleInterface<ITerrainModule>().LoadFromFile(m_svndir + Slash.DirectorySeparatorChar + scene.RegionInfo.RegionID +
122 Slash.DirectorySeparatorChar + "heightmap.r32"); 122 Slash.DirectorySeparatorChar + "heightmap.r32");
123 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ")."); 123 m_log.Info("[SVNBACKUP]: Region load successful (" + scene.RegionInfo.RegionName + ").");