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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Region/GridInterfaces/Remote
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Region/GridInterfaces/Remote')
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs133
2 files changed, 0 insertions, 189 deletions
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
deleted file mode 100644
index a658f2f..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("RemoteGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("RemoteGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
deleted file mode 100644
index f81bb8d..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
+++ /dev/null
@@ -1,133 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.IO;
29using System.Net;
30using System.Text;
31using System.Threading;
32using libsecondlife;
33using OpenSim.Framework.Console;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37
38namespace OpenSim.Region.GridInterfaces.Remote
39{
40 public class RemoteAssetServer : IAssetServer
41 {
42 private IAssetReceiver _receiver;
43 private BlockingQueue<ARequest> _assetRequests;
44 private Thread _remoteAssetServerThread;
45 private string AssetServerUrl;
46 private string AssetSendKey;
47
48 public RemoteAssetServer()
49 {
50 this._assetRequests = new BlockingQueue<ARequest>();
51 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
52 this._remoteAssetServerThread.IsBackground = true;
53 this._remoteAssetServerThread.Start();
54 MainLog.Instance.Verbose("Remote Asset Server class created");
55 }
56
57 public void SetReceiver(IAssetReceiver receiver)
58 {
59 this._receiver = receiver;
60 }
61
62 public void RequestAsset(LLUUID assetID, bool isTexture)
63 {
64 ARequest req = new ARequest();
65 req.AssetID = assetID;
66 req.IsTexture = isTexture;
67 this._assetRequests.Enqueue(req);
68 }
69
70 public void UpdateAsset(AssetBase asset)
71 {
72
73 }
74
75 public void UploadNewAsset(AssetBase asset)
76 {
77 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
78 string ret = Windows1252Encoding.GetString(asset.Data);
79 byte[] buffer = Windows1252Encoding.GetBytes(ret);
80 WebClient client = new WebClient();
81 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
82
83 }
84
85 public void SetServerInfo(string ServerUrl, string ServerKey)
86 {
87 this.AssetServerUrl = ServerUrl;
88 this.AssetSendKey = ServerKey;
89 }
90
91 private void RunRequests()
92 {
93 while (true)
94 {
95 //we need to add support for the asset server not knowing about a requested asset
96 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
97 ARequest req = this._assetRequests.Dequeue();
98 LLUUID assetID = req.AssetID;
99 // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
100 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
101 WebResponse AssetResponse = AssetLoad.GetResponse();
102 byte[] idata = new byte[(int)AssetResponse.ContentLength];
103 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
104 idata = br.ReadBytes((int)AssetResponse.ContentLength);
105 br.Close();
106
107 AssetBase asset = new AssetBase();
108 asset.FullID = assetID;
109 asset.Data = idata;
110 _receiver.AssetReceived(asset, req.IsTexture);
111 }
112 }
113
114 public void Close()
115 {
116
117 }
118 }
119
120 public class RemoteAssetPlugin : IAssetPlugin
121 {
122 public RemoteAssetPlugin()
123 {
124
125 }
126
127 public IAssetServer GetAssetServer()
128 {
129 return (new RemoteAssetServer());
130 }
131 }
132
133}