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authorMW2007-08-27 15:34:21 +0000
committerMW2007-08-27 15:34:21 +0000
commit653a4ff22ddb80d586a19648a239f01322ef78be (patch)
tree0a72cc52c2e14391f66ea59df4c209b1cc7f4930 /OpenSim/Region/GridInterfaces/Local
parentStopped EntityBase from implementing IScriptHost, as don't think it should, m... (diff)
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Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
Diffstat (limited to 'OpenSim/Region/GridInterfaces/Local')
-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs403
2 files changed, 0 insertions, 459 deletions
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
deleted file mode 100644
index 61adf80..0000000
--- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("LocalGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("LocalGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
deleted file mode 100644
index 835212e..0000000
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ /dev/null
@@ -1,403 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.IO;
30using System.Threading;
31using Db4objects.Db4o;
32using Db4objects.Db4o.Query;
33using libsecondlife;
34using Nini.Config;
35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities;
39
40namespace OpenSim.Region.GridInterfaces.Local
41{
42 public class LocalAssetPlugin : IAssetPlugin
43 {
44 public LocalAssetPlugin()
45 {
46
47 }
48
49 public IAssetServer GetAssetServer()
50 {
51 return (new LocalAssetServer());
52 }
53 }
54
55 public class LocalAssetServer : IAssetServer
56 {
57 private IAssetReceiver _receiver;
58 private BlockingQueue<ARequest> _assetRequests;
59 private IObjectContainer db;
60 private Thread _localAssetServerThread;
61
62 public LocalAssetServer()
63 {
64 bool yapfile;
65 this._assetRequests = new BlockingQueue<ARequest>();
66 yapfile = File.Exists(Path.Combine(Util.dataDir(),"regionassets.yap"));
67
68 MainLog.Instance.Verbose("Local Asset Server class created");
69 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(),"regionassets.yap"));
70 MainLog.Instance.Verbose("Db4 Asset database creation");
71
72 if (!yapfile)
73 {
74 this.SetUpAssetDatabase();
75 }
76
77 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
78 this._localAssetServerThread.IsBackground = true;
79 this._localAssetServerThread.Start();
80
81 }
82
83 public void SetReceiver(IAssetReceiver receiver)
84 {
85 this._receiver = receiver;
86 }
87
88 public void RequestAsset(LLUUID assetID, bool isTexture)
89 {
90 ARequest req = new ARequest();
91 req.AssetID = assetID;
92 req.IsTexture = isTexture;
93 this._assetRequests.Enqueue(req);
94 }
95
96 public void UpdateAsset(AssetBase asset)
97 {
98
99 }
100
101 public void UploadNewAsset(AssetBase asset)
102 {
103 AssetStorage store = new AssetStorage();
104 store.Data = asset.Data;
105 store.Name = asset.Name;
106 store.UUID = asset.FullID;
107 db.Set(store);
108 db.Commit();
109 }
110
111 public void SetServerInfo(string ServerUrl, string ServerKey)
112 {
113
114 }
115 public void Close()
116 {
117 if (db != null)
118 {
119 MainLog.Instance.Verbose("Closing local asset server database");
120 db.Close();
121 }
122 }
123
124 private void RunRequests()
125 {
126 while (true)
127 {
128 byte[] idata = null;
129 bool found = false;
130 AssetStorage foundAsset = null;
131 ARequest req = this._assetRequests.Dequeue();
132 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
133 if (result.Count > 0)
134 {
135 foundAsset = (AssetStorage)result.Next();
136 found = true;
137 }
138
139 AssetBase asset = new AssetBase();
140 if (found)
141 {
142 asset.FullID = foundAsset.UUID;
143 asset.Type = foundAsset.Type;
144 asset.InvType = foundAsset.Type;
145 asset.Name = foundAsset.Name;
146 idata = foundAsset.Data;
147 asset.Data = idata;
148 _receiver.AssetReceived(asset, req.IsTexture);
149 }
150 else
151 {
152 //asset.FullID = ;
153 _receiver.AssetNotFound(req.AssetID);
154 }
155
156 }
157
158 }
159
160 private void SetUpAssetDatabase()
161 {
162 MainLog.Instance.Verbose("Setting up asset database");
163
164 AssetBase Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
166 Image.Name = "Bricks";
167 this.LoadAsset(Image, true, "bricks.jp2");
168 AssetStorage store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
177 Image.Name = "Plywood";
178 this.LoadAsset(Image, true, "plywood.jp2");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185
186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
188 Image.Name = "Rocks";
189 this.LoadAsset(Image, true, "rocks.jp2");
190 store = new AssetStorage();
191 store.Data = Image.Data;
192 store.Name = Image.Name;
193 store.UUID = Image.FullID;
194 db.Set(store);
195 db.Commit();
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
199 Image.Name = "Granite";
200 this.LoadAsset(Image, true, "granite.jp2");
201 store = new AssetStorage();
202 store.Data = Image.Data;
203 store.Name = Image.Name;
204 store.UUID = Image.FullID;
205 db.Set(store);
206 db.Commit();
207
208 Image = new AssetBase();
209 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
210 Image.Name = "Hardwood";
211 this.LoadAsset(Image, true, "hardwood.jp2");
212 store = new AssetStorage();
213 store.Data = Image.Data;
214 store.Name = Image.Name;
215 store.UUID = Image.FullID;
216 db.Set(store);
217 db.Commit();
218
219 Image = new AssetBase();
220 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
221 Image.Name = "Prim Base Texture";
222 this.LoadAsset(Image, true, "plywood.jp2");
223 store = new AssetStorage();
224 store.Data = Image.Data;
225 store.Name = Image.Name;
226 store.UUID = Image.FullID;
227 db.Set(store);
228 db.Commit();
229
230 Image = new AssetBase();
231 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
232 Image.Name = "Map Base Texture";
233 this.LoadAsset(Image, true, "map_base.jp2");
234 store = new AssetStorage();
235 store.Data = Image.Data;
236 store.Name = Image.Name;
237 store.UUID = Image.FullID;
238 db.Set(store);
239 db.Commit();
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
243 Image.Name = "Map Texture";
244 this.LoadAsset(Image, true, "map1.jp2");
245 store = new AssetStorage();
246 store.Data = Image.Data;
247 store.Name = Image.Name;
248 store.UUID = Image.FullID;
249 db.Set(store);
250 db.Commit();
251
252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
254 Image.Name = "Female Body Texture";
255 this.LoadAsset(Image, true, "femalebody.jp2");
256 store = new AssetStorage();
257 store.Data = Image.Data;
258 store.Name = Image.Name;
259 store.UUID = Image.FullID;
260 db.Set(store);
261 db.Commit();
262
263 Image = new AssetBase();
264 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
265 Image.Name = "Female Bottom Texture";
266 this.LoadAsset(Image, true, "femalebottom.jp2");
267 store = new AssetStorage();
268 store.Data = Image.Data;
269 store.Name = Image.Name;
270 store.UUID = Image.FullID;
271 db.Set(store);
272 db.Commit();
273
274 Image = new AssetBase();
275 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
276 Image.Name = "Female Face Texture";
277 this.LoadAsset(Image, true, "femaleface.jp2");
278 store = new AssetStorage();
279 store.Data = Image.Data;
280 store.Name = Image.Name;
281 store.UUID = Image.FullID;
282 db.Set(store);
283 db.Commit();
284
285 Image = new AssetBase();
286 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
287 Image.Name = "Skin";
288 Image.Type = 13;
289 Image.InvType = 13;
290 this.LoadAsset(Image, false, "base_skin.dat");
291 store = new AssetStorage();
292 store.Data = Image.Data;
293 store.Name = Image.Name;
294 store.UUID = Image.FullID;
295 db.Set(store);
296 db.Commit();
297
298
299 Image = new AssetBase();
300 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
301 Image.Name = "Shape";
302 Image.Type = 13;
303 Image.InvType = 13;
304 this.LoadAsset(Image, false, "base_shape.dat");
305 store = new AssetStorage();
306 store.Data = Image.Data;
307 store.Name = Image.Name;
308 store.UUID = Image.FullID;
309 db.Set(store);
310 db.Commit();
311
312 Image = new AssetBase();
313 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
314 Image.Name = "Shirt";
315 Image.Type = 5;
316 Image.InvType = 18;
317 this.LoadAsset(Image, false, "newshirt.dat");
318 store = new AssetStorage();
319 store.Data = Image.Data;
320 store.Name = Image.Name;
321 store.UUID = Image.FullID;
322 db.Set(store);
323 db.Commit();
324
325 Image = new AssetBase();
326 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
327 Image.Name = "Shirt";
328 Image.Type = 5;
329 Image.InvType = 18;
330 this.LoadAsset(Image, false, "newpants.dat");
331 store = new AssetStorage();
332 store.Data = Image.Data;
333 store.Name = Image.Name;
334 store.UUID = Image.FullID;
335 db.Set(store);
336 db.Commit();
337
338 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
339 if(File.Exists(filePath))
340 {
341 XmlConfigSource source = new XmlConfigSource(filePath);
342 ReadAssetDetails(source);
343 }
344 }
345
346 protected void ReadAssetDetails(IConfigSource source)
347 {
348 AssetBase newAsset = null;
349 for (int i = 0; i < source.Configs.Count; i++)
350 {
351 newAsset = new AssetBase();
352 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
353 newAsset.Name = source.Configs[i].GetString("name", "");
354 newAsset.Type =(sbyte) source.Configs[i].GetInt("assetType", 0);
355 newAsset.InvType =(sbyte) source.Configs[i].GetInt("inventoryType", 0);
356 string fileName = source.Configs[i].GetString("fileName", "");
357 if (fileName != "")
358 {
359 this.LoadAsset(newAsset, false, fileName);
360 AssetStorage store = new AssetStorage();
361 store.Data = newAsset.Data;
362 store.Name = newAsset.Name;
363 store.UUID = newAsset.FullID;
364 db.Set(store);
365 db.Commit();
366 }
367 }
368 }
369
370 private void LoadAsset(AssetBase info, bool image, string filename)
371 {
372 //should request Asset from storage manager
373 //but for now read from file
374
375 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
376 string fileName = Path.Combine(dataPath, filename);
377 FileInfo fInfo = new FileInfo(fileName);
378 long numBytes = fInfo.Length;
379 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
380 byte[] idata = new byte[numBytes];
381 BinaryReader br = new BinaryReader(fStream);
382 idata = br.ReadBytes((int)numBytes);
383 br.Close();
384 fStream.Close();
385 info.Data = idata;
386 //info.loaded=true;
387 }
388 }
389 public class AssetUUIDQuery : Predicate
390 {
391 private LLUUID _findID;
392
393 public AssetUUIDQuery(LLUUID find)
394 {
395 _findID = find;
396 }
397 public bool Match(AssetStorage asset)
398 {
399 return (asset.UUID == _findID);
400 }
401 }
402
403}