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authorMelanie Thielker2014-07-19 22:32:07 +0200
committerMelanie Thielker2014-07-19 22:32:07 +0200
commite1b2ecdfdc5d465ee86d2a726eff2e504c846e79 (patch)
treefa54372d3e4434ed14ff773c0889364895f87529 /OpenSim/Region/Framework
parentfix attachments (diff)
parentrevert to capsule representation of avatar collider (diff)
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Merge branch 'avination-current'
Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/KeyframeMotion.cs79
1 files changed, 64 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
index 4d153da..49b71e5 100644
--- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
+++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs
@@ -265,14 +265,17 @@ namespace OpenSim.Region.Framework.Scenes
265 265
266 private void StartTimer() 266 private void StartTimer()
267 { 267 {
268 KeyframeTimer.Add(this); 268 lock (m_frames)
269 m_timerStopped = false; 269 {
270 KeyframeTimer.Add(this);
271 m_timerStopped = false;
272 }
270 } 273 }
271 274
272 private void StopTimer() 275 private void StopTimer()
273 { 276 {
274 m_timerStopped = true; 277 lock (m_frames)
275 KeyframeTimer.Remove(this); 278 m_timerStopped = true;
276 } 279 }
277 280
278 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data) 281 public static KeyframeMotion FromData(SceneObjectGroup grp, Byte[] data)
@@ -427,19 +430,18 @@ namespace OpenSim.Region.Framework.Scenes
427 } 430 }
428 else 431 else
429 { 432 {
430 m_running = false;
431 StopTimer(); 433 StopTimer();
434 m_running = false;
432 } 435 }
433 } 436 }
434 437
435 public void Stop() 438 public void Stop()
436 { 439 {
440 StopTimer();
437 m_running = false; 441 m_running = false;
438 m_isCrossing = false; 442 m_isCrossing = false;
439 m_waitingCrossing = false; 443 m_waitingCrossing = false;
440 444
441 StopTimer();
442
443 m_basePosition = m_group.AbsolutePosition; 445 m_basePosition = m_group.AbsolutePosition;
444 m_baseRotation = m_group.GroupRotation; 446 m_baseRotation = m_group.GroupRotation;
445 447
@@ -452,14 +454,34 @@ namespace OpenSim.Region.Framework.Scenes
452 454
453 public void Pause() 455 public void Pause()
454 { 456 {
455 m_running = false;
456 StopTimer(); 457 StopTimer();
458 m_running = false;
457 459
458 m_group.RootPart.Velocity = Vector3.Zero; 460 m_group.RootPart.Velocity = Vector3.Zero;
459 m_group.RootPart.AngularVelocity = Vector3.Zero; 461 m_group.RootPart.AngularVelocity = Vector3.Zero;
460 m_group.SendGroupRootTerseUpdate(); 462 m_group.SendGroupRootTerseUpdate();
461// m_group.RootPart.ScheduleTerseUpdate(); 463// m_group.RootPart.ScheduleTerseUpdate();
464 }
462 465
466 public void Suspend()
467 {
468 lock (m_frames)
469 {
470 if (m_timerStopped)
471 return;
472 m_timerStopped = true;
473 }
474 }
475
476 public void Resume()
477 {
478 lock (m_frames)
479 {
480 if (!m_timerStopped)
481 return;
482 if (m_running && !m_waitingCrossing)
483 StartTimer();
484 }
463 } 485 }
464 486
465 private void GetNextList() 487 private void GetNextList()
@@ -550,6 +572,7 @@ namespace OpenSim.Region.Framework.Scenes
550 572
551 pos = (Vector3)k.Position; 573 pos = (Vector3)k.Position;
552 rot = (Quaternion)k.Rotation; 574 rot = (Quaternion)k.Rotation;
575
553 } 576 }
554 577
555 m_basePosition = pos; 578 m_basePosition = pos;
@@ -561,14 +584,41 @@ namespace OpenSim.Region.Framework.Scenes
561 584
562 public void OnTimer(double tickDuration) 585 public void OnTimer(double tickDuration)
563 { 586 {
587 if (!Monitor.TryEnter(m_frames))
588 return;
589 if (m_timerStopped)
590 KeyframeTimer.Remove(this);
591 else
592 DoOnTimer(tickDuration);
593 Monitor.Exit(m_frames);
594 }
595
596 private void Done()
597 {
598 KeyframeTimer.Remove(this);
599 m_timerStopped = true;
600 m_running = false;
601 m_isCrossing = false;
602 m_waitingCrossing = false;
603
604 m_basePosition = m_group.AbsolutePosition;
605 m_baseRotation = m_group.GroupRotation;
606
607 m_group.RootPart.Velocity = Vector3.Zero;
608 m_group.RootPart.AngularVelocity = Vector3.Zero;
609 m_group.SendGroupRootTerseUpdate();
610 // m_group.RootPart.ScheduleTerseUpdate();
611 m_frames.Clear();
612 }
613
614 private void DoOnTimer(double tickDuration)
615 {
564 if (m_skipLoops > 0) 616 if (m_skipLoops > 0)
565 { 617 {
566 m_skipLoops--; 618 m_skipLoops--;
567 return; 619 return;
568 } 620 }
569 621
570 if (m_timerStopped) // trap events still in air even after a timer.stop
571 return;
572 622
573 if (m_group == null) 623 if (m_group == null)
574 return; 624 return;
@@ -608,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes
608 658
609 if (m_frames.Count == 0) 659 if (m_frames.Count == 0)
610 { 660 {
611 Stop(); 661 Done();
612 Scene scene = m_group.Scene; 662 Scene scene = m_group.Scene;
613 663
614 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>(); 664 IScriptModule[] scriptModules = scene.RequestModuleInterfaces<IScriptModule>();
@@ -707,11 +757,10 @@ namespace OpenSim.Region.Framework.Scenes
707 757
708 if (angle > 0.01f) 758 if (angle > 0.01f)
709*/ 759*/
710 if(Math.Abs(step.X - current.X) > 0.001f 760 if (Math.Abs(step.X - current.X) > 0.001f
711 || Math.Abs(step.Y - current.Y) > 0.001f 761 || Math.Abs(step.Y - current.Y) > 0.001f
712 || Math.Abs(step.Z - current.Z) > 0.001f) 762 || Math.Abs(step.Z - current.Z) > 0.001f)
713 // assuming w is a dependente var 763 // assuming w is a dependente var
714
715 { 764 {
716// m_group.UpdateGroupRotationR(step); 765// m_group.UpdateGroupRotationR(step);
717 m_group.RootPart.RotationOffset = step; 766 m_group.RootPart.RotationOffset = step;