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author | Kitto Flora | 2010-05-07 14:12:07 -0400 |
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committer | Kitto Flora | 2010-05-07 14:12:07 -0400 |
commit | add7abc1de2fce8db4c6d01cc4b5305bafa4bd87 (patch) | |
tree | 0702163cbc70db84315787c8caa98671b570df1a /OpenSim/Region/Framework | |
parent | Fix Av jump motion S/W (diff) | |
download | opensim-SC_OLD-add7abc1de2fce8db4c6d01cc4b5305bafa4bd87.zip opensim-SC_OLD-add7abc1de2fce8db4c6d01cc4b5305bafa4bd87.tar.gz opensim-SC_OLD-add7abc1de2fce8db4c6d01cc4b5305bafa4bd87.tar.bz2 opensim-SC_OLD-add7abc1de2fce8db4c6d01cc4b5305bafa4bd87.tar.xz |
Fix Mouse+WASD makes Av rise; Fix PREJUMP.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 13 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 23 |
3 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index be0e985..b43caf2 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -56,7 +56,8 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! | 56 | // protected string m_movementAnimation = "DEFAULT"; //KF: 'DEFAULT' does not exist! |
57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. | 57 | protected string m_movementAnimation = "CROUCH"; //KF: CROUCH ensures reliable Av Anim. init. |
58 | private int m_animTickFall; | 58 | private int m_animTickFall; |
59 | private int m_animTickJump; | 59 | // private int m_animTickJump; |
60 | public int m_animTickJump; // ScenePresence has to see this to control +Z force | ||
60 | 61 | ||
61 | /// <value> | 62 | /// <value> |
62 | /// The scene presence that this animator applies to | 63 | /// The scene presence that this animator applies to |
@@ -123,22 +124,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
123 | /// </summary> | 124 | /// </summary> |
124 | public void TrySetMovementAnimation(string anim) | 125 | public void TrySetMovementAnimation(string anim) |
125 | { | 126 | { |
126 | //Console.WriteLine("Updating movement animation to {0}", anim); | ||
127 | |||
128 | if (!m_scenePresence.IsChildAgent) | 127 | if (!m_scenePresence.IsChildAgent) |
129 | { | 128 | { |
130 | if (m_animations.TrySetDefaultAnimation( | 129 | if (m_animations.TrySetDefaultAnimation( |
131 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) | 130 | anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID)) |
132 | { | 131 | { |
133 | //Console.WriteLine("TSMA {0} success.", anim); | ||
134 | // 16384 is CHANGED_ANIMATION | 132 | // 16384 is CHANGED_ANIMATION |
135 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); | 133 | m_scenePresence.SendScriptEventToAttachments("changed", new Object[] { 16384 }); |
136 | SendAnimPack(); | 134 | SendAnimPack(); |
137 | } | 135 | } |
138 | else | ||
139 | { | ||
140 | //Console.WriteLine("TSMA {0} fail.", anim); | ||
141 | } | ||
142 | } | 136 | } |
143 | } | 137 | } |
144 | 138 | ||
@@ -267,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
267 | m_animTickJump = Environment.TickCount; | 261 | m_animTickJump = Environment.TickCount; |
268 | return "PREJUMP"; | 262 | return "PREJUMP"; |
269 | } | 263 | } |
270 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 1000.0f) | 264 | else if (Environment.TickCount - m_animTickJump > PREJUMP_DELAY * 800.0f) |
271 | { | 265 | { |
272 | // Start actual jump | 266 | // Start actual jump |
273 | if (m_animTickJump == -1) | 267 | if (m_animTickJump == -1) |
@@ -317,7 +311,6 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
317 | public void UpdateMovementAnimations() | 311 | public void UpdateMovementAnimations() |
318 | { | 312 | { |
319 | m_movementAnimation = GetMovementAnimation(); | 313 | m_movementAnimation = GetMovementAnimation(); |
320 | //Console.WriteLine("UMA got {0}", m_movementAnimation); | ||
321 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) | 314 | if (m_movementAnimation == "PREJUMP" && !m_scenePresence.Scene.m_usePreJump) |
322 | { | 315 | { |
323 | // This was the previous behavior before PREJUMP | 316 | // This was the previous behavior before PREJUMP |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index db073e8..665fb4c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -613,7 +613,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
613 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 613 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
614 | // TODO: Change default to true once the feature is supported | 614 | // TODO: Change default to true once the feature is supported |
615 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 615 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
616 | 616 | m_usePreJump = true; // Above line fails!? | |
617 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 617 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
618 | if (RegionInfo.NonphysPrimMax > 0) | 618 | if (RegionInfo.NonphysPrimMax > 0) |
619 | { | 619 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 2603fe1..565438d 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -665,7 +665,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | CreateSceneViewer(); | 665 | CreateSceneViewer(); |
666 | m_animator = new ScenePresenceAnimator(this); | 666 | m_animator = new ScenePresenceAnimator(this); |
667 | } | 667 | } |
668 | 668 | ||
669 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() | 669 | private ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo) : this() |
670 | { | 670 | { |
671 | m_rootRegionHandle = reginfo.RegionHandle; | 671 | m_rootRegionHandle = reginfo.RegionHandle; |
@@ -1459,7 +1459,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1459 | } | 1459 | } |
1460 | i++; | 1460 | i++; |
1461 | } | 1461 | } |
1462 | |||
1463 | //Paupaw:Do Proper PID for Autopilot here | 1462 | //Paupaw:Do Proper PID for Autopilot here |
1464 | if (bResetMoveToPosition) | 1463 | if (bResetMoveToPosition) |
1465 | { | 1464 | { |
@@ -2433,10 +2432,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2433 | Rotation = rotation; | 2432 | Rotation = rotation; |
2434 | Vector3 direc = vec * rotation; | 2433 | Vector3 direc = vec * rotation; |
2435 | direc.Normalize(); | 2434 | direc.Normalize(); |
2435 | PhysicsActor actor = m_physicsActor; | ||
2436 | if ((vec.Z == 0f) && !actor.Flying) direc.Z = 0f; // Prevent camera WASD up. | ||
2436 | 2437 | ||
2437 | direc *= 0.03f * 128f * m_speedModifier; | 2438 | direc *= 0.03f * 128f * m_speedModifier; |
2438 | 2439 | ||
2439 | PhysicsActor actor = m_physicsActor; | ||
2440 | if (actor != null) | 2440 | if (actor != null) |
2441 | { | 2441 | { |
2442 | if (actor.Flying) | 2442 | if (actor.Flying) |
@@ -2458,11 +2458,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
2458 | { | 2458 | { |
2459 | if (direc.Z > 2.0f) | 2459 | if (direc.Z > 2.0f) |
2460 | { | 2460 | { |
2461 | direc.Z *= 3.0f; | 2461 | if(m_animator.m_animTickJump == -1) |
2462 | 2462 | { | |
2463 | // TODO: PreJump and jump happen too quickly. Many times prejump gets ignored. | 2463 | direc.Z *= 3.0f; // jump |
2464 | Animator.TrySetMovementAnimation("PREJUMP"); | 2464 | } |
2465 | Animator.TrySetMovementAnimation("JUMP"); | 2465 | else |
2466 | { | ||
2467 | direc.Z *= 0.1f; // prejump | ||
2468 | } | ||
2469 | /* Animations are controlled via GetMovementAnimation() in ScenePresenceAnimator.cs | ||
2470 | Animator.TrySetMovementAnimation("PREJUMP"); | ||
2471 | Animator.TrySetMovementAnimation("JUMP"); | ||
2472 | */ | ||
2466 | } | 2473 | } |
2467 | } | 2474 | } |
2468 | } | 2475 | } |