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authorMelanie2011-10-11 23:32:16 +0100
committerMelanie2011-10-11 23:32:16 +0100
commita9af618842e3b70620bd0115405c366dd593efb0 (patch)
tree05de920104ca054c9ce62d0c27a1272610d2fcae /OpenSim/Region/Framework
parentMerge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge (diff)
parentRemoved redundant code in AttachmentsModule and simplified interfaces which c... (diff)
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Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
2 files changed, 7 insertions, 32 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index d7f0a96..e2a3fa7 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -59,17 +59,6 @@ namespace OpenSim.Region.Framework.Interfaces
59 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent); 59 void DeleteAttachmentsFromScene(IScenePresence sp, bool silent);
60 60
61 /// <summary> 61 /// <summary>
62 /// Attach an object to an avatar from the world.
63 /// </summary>
64 /// <param name="controllingClient"></param>
65 /// <param name="localID"></param>
66 /// <param name="attachPoint"></param>
67 /// <param name="rot"></param>
68 /// <param name="silent"></param>
69 void AttachObject(
70 IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent);
71
72 /// <summary>
73 /// Attach an object to an avatar 62 /// Attach an object to an avatar
74 /// </summary> 63 /// </summary>
75 /// <param name="remoteClient"></param> 64 /// <param name="remoteClient"></param>
@@ -77,17 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// <param name="AttachmentPt"></param> 66 /// <param name="AttachmentPt"></param>
78 /// <param name="silent"></param> 67 /// <param name="silent"></param>
79 /// <returns>true if the object was successfully attached, false otherwise</returns> 68 /// <returns>true if the object was successfully attached, false otherwise</returns>
80 bool AttachObject( 69 bool AttachObject(IScenePresence sp, SceneObjectGroup grp, uint AttachmentPt, bool silent);
81 IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
82
83 /// <summary>
84 /// Rez an attachment from user inventory and change inventory status to match.
85 /// </summary>
86 /// <param name="remoteClient"></param>
87 /// <param name="itemID"></param>
88 /// <param name="AttachmentPt"></param>
89 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
90 ISceneEntity RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
91 70
92 /// <summary> 71 /// <summary>
93 /// Rez an attachment from user inventory and change inventory status to match. 72 /// Rez an attachment from user inventory and change inventory status to match.
@@ -96,7 +75,7 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <param name="itemID"></param> 75 /// <param name="itemID"></param>
97 /// <param name="AttachmentPt"></param> 76 /// <param name="AttachmentPt"></param>
98 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns> 77 /// <returns>The scene object that was attached. Null if the scene object could not be found</returns>
99 ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt); 78 ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt);
100 79
101 // Same as above, but also load script states from a separate doc 80 // Same as above, but also load script states from a separate doc
102 ISceneEntity RezSingleAttachmentFromInventory( 81 ISceneEntity RezSingleAttachmentFromInventory(
@@ -105,12 +84,10 @@ namespace OpenSim.Region.Framework.Interfaces
105 /// <summary> 84 /// <summary>
106 /// Rez multiple attachments from a user's inventory 85 /// Rez multiple attachments from a user's inventory
107 /// </summary> 86 /// </summary>
108 /// <param name="remoteClient"></param> 87 /// <param name="sp"></param>
109 /// <param name="header"></param> 88 /// <param name="header"></param>
110 /// <param name="objects"></param> 89 /// <param name="objects"></param>
111 void RezMultipleAttachmentsFromInventory( 90 void RezMultipleAttachmentsFromInventory(IScenePresence sp,List<KeyValuePair<UUID, uint>> rezlist);
112 IClientAPI remoteClient,
113 List<KeyValuePair<UUID, uint>> rezlist);
114 91
115 /// <summary> 92 /// <summary>
116 /// Detach an object from the avatar. 93 /// Detach an object from the avatar.
@@ -126,9 +103,9 @@ namespace OpenSim.Region.Framework.Interfaces
126 /// <summary> 103 /// <summary>
127 /// Detach the given item to the ground. 104 /// Detach the given item to the ground.
128 /// </summary> 105 /// </summary>
106 /// <param name="sp"></param>
129 /// <param name="objectLocalID"></param> 107 /// <param name="objectLocalID"></param>
130 /// <param name="remoteClient"></param> 108 void DetachSingleAttachmentToGround(IScenePresence sp, uint objectLocalID);
131 void DetachSingleAttachmentToGround(uint objectLocalID, IClientAPI remoteClient);
132 109
133 /// <summary> 110 /// <summary>
134 /// Detach the given item so that it remains in the user's inventory. 111 /// Detach the given item so that it remains in the user's inventory.
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9c4757c..b288c8a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2528,9 +2528,7 @@ namespace OpenSim.Region.Framework.Scenes
2528 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2528 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2529 2529
2530 if (AttachmentsModule != null) 2530 if (AttachmentsModule != null)
2531 AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); 2531 AttachmentsModule.AttachObject(sp, grp, 0, false);
2532
2533 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID);
2534 } 2532 }
2535 else 2533 else
2536 { 2534 {