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authorJustin Clark-Casey (justincc)2014-09-09 18:14:56 +0100
committerJustin Clark-Casey (justincc)2014-11-25 23:18:37 +0000
commit859b1c5ba41198c57e1e84cf6bbf3e3634cc3d58 (patch)
tree93cf2e0e2c8b9c5c13e30f142420db73a2b780a3 /OpenSim/Region/Framework
parentTemporary hack to disable av to av collisions in bulletsim. (diff)
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Add experimental job engine to see if queueing some existing async work during root agent entry to a region improves perf rather than always attempting to execute everything concurrently
Job engine is controlled via "debug jobengine start|stop|status". Can only currently be enabled and disabled dynamically at runtime. Currently only applies to code sending initial region data (objects, other avatar data) to a client.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 87063c6..2718785 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3362,7 +3362,7 @@ namespace OpenSim.Region.Framework.Scenes
3362 SentInitialDataToClient = true; 3362 SentInitialDataToClient = true;
3363 3363
3364 // Send all scene object to the new client 3364 // Send all scene object to the new client
3365 Watchdog.RunInThread(delegate 3365 Watchdog.RunWhenPossible("SendInitialDataToClient", delegate
3366 { 3366 {
3367// m_log.DebugFormat( 3367// m_log.DebugFormat(
3368// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}", 3368// "[SCENE PRESENCE]: Sending initial data to {0} agent {1} in {2}, tp flags {3}",