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author | Melanie | 2012-07-20 09:31:06 +0100 |
---|---|---|
committer | Melanie | 2012-07-20 09:31:06 +0100 |
commit | 7da744566d491a30c1baf99af39478518d75a6a9 (patch) | |
tree | 3f69ee9d45475fd4e8d09a85b0ab78150f3d9943 /OpenSim/Region/Framework | |
parent | Merge branch 'master' into careminster (diff) | |
parent | minor: switch around mixed up circuit code and endpoint data in "show connect... (diff) | |
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Merge branch 'master' into careminster
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
Diffstat (limited to 'OpenSim/Region/Framework')
5 files changed, 202 insertions, 158 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 9ddac19..50a176b 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -551,11 +551,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
551 | 551 | ||
552 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 552 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
553 | } | 553 | } |
554 | |||
555 | public void Close() | ||
556 | { | ||
557 | m_animations = null; | ||
558 | m_scenePresence = null; | ||
559 | } | ||
560 | } | 554 | } |
561 | } | 555 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 645b3d5..56c58b7 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3688,8 +3688,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | // We have a zombie from a crashed session. | 3688 | // We have a zombie from a crashed session. |
3689 | // Or the same user is trying to be root twice here, won't work. | 3689 | // Or the same user is trying to be root twice here, won't work. |
3690 | // Kill it. | 3690 | // Kill it. |
3691 | m_log.DebugFormat( | 3691 | m_log.WarnFormat( |
3692 | "[SCENE]: Zombie scene presence detected for {0} {1} in {2}", | 3692 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3693 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3693 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3694 | 3694 | ||
3695 | sp.ControllingClient.Close(); | 3695 | sp.ControllingClient.Close(); |
@@ -4680,6 +4680,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
4680 | } | 4680 | } |
4681 | 4681 | ||
4682 | /// <summary> | 4682 | /// <summary> |
4683 | /// Gets all the scene presences in this scene. | ||
4684 | /// </summary> | ||
4685 | /// <remarks> | ||
4686 | /// This method will return both root and child scene presences. | ||
4687 | /// | ||
4688 | /// Consider using ForEachScenePresence() or ForEachRootScenePresence() if possible since these will not | ||
4689 | /// involving creating a new List object. | ||
4690 | /// </remarks> | ||
4691 | /// <returns> | ||
4692 | /// A list of the scene presences. Adding or removing from the list will not affect the presences in the scene. | ||
4693 | /// </returns> | ||
4694 | public List<ScenePresence> GetScenePresences() | ||
4695 | { | ||
4696 | return new List<ScenePresence>(m_sceneGraph.GetScenePresences()); | ||
4697 | } | ||
4698 | |||
4699 | /// <summary> | ||
4683 | /// Performs action on all avatars in the scene (root scene presences) | 4700 | /// Performs action on all avatars in the scene (root scene presences) |
4684 | /// Avatars may be an NPC or a 'real' client. | 4701 | /// Avatars may be an NPC or a 'real' client. |
4685 | /// </summary> | 4702 | /// </summary> |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index c3d66eb..e0260e2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
848 | /// pass a delegate to ForEachScenePresence. | 848 | /// pass a delegate to ForEachScenePresence. |
849 | /// </summary> | 849 | /// </summary> |
850 | /// <returns></returns> | 850 | /// <returns></returns> |
851 | private List<ScenePresence> GetScenePresences() | 851 | protected internal List<ScenePresence> GetScenePresences() |
852 | { | 852 | { |
853 | return m_scenePresenceArray; | 853 | return m_scenePresenceArray; |
854 | } | 854 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e27d309..5cff3f0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -110,15 +110,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 110 | ||
111 | public UUID currentParcelUUID = UUID.Zero; | 111 | public UUID currentParcelUUID = UUID.Zero; |
112 | 112 | ||
113 | protected ScenePresenceAnimator m_animator; | ||
114 | /// <value> | 113 | /// <value> |
115 | /// The animator for this avatar | 114 | /// The animator for this avatar |
116 | /// </value> | 115 | /// </value> |
117 | public ScenePresenceAnimator Animator | 116 | public ScenePresenceAnimator Animator { get; private set; } |
118 | { | ||
119 | get { return m_animator; } | ||
120 | private set { m_animator = value; } | ||
121 | } | ||
122 | 117 | ||
123 | /// <summary> | 118 | /// <summary> |
124 | /// Attachments recorded on this avatar. | 119 | /// Attachments recorded on this avatar. |
@@ -2761,8 +2756,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2761 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 2756 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2762 | 2757 | ||
2763 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2758 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2764 | if (Animator != null) | 2759 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2765 | Animator.SendAnimPackToClient(avatar.ControllingClient); | ||
2766 | } | 2760 | } |
2767 | 2761 | ||
2768 | /// <summary> | 2762 | /// <summary> |
@@ -3438,6 +3432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | if (IsChildAgent) | 3432 | if (IsChildAgent) |
3439 | return; | 3433 | return; |
3440 | 3434 | ||
3435 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3436 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3437 | // as of this comment the interval is set in AddToPhysicalScene | ||
3438 | |||
3439 | // if (m_updateCount > 0) | ||
3440 | // { | ||
3441 | Animator.UpdateMovementAnimations(); | ||
3442 | // m_updateCount--; | ||
3443 | // } | ||
3444 | |||
3441 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3445 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3442 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3446 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3443 | 3447 | ||
@@ -3451,7 +3455,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3451 | // m_lastColCount = coldata.Count; | 3455 | // m_lastColCount = coldata.Count; |
3452 | // } | 3456 | // } |
3453 | 3457 | ||
3454 | if (coldata.Count != 0 && Animator != null) | 3458 | if (coldata.Count != 0) |
3455 | { | 3459 | { |
3456 | switch (Animator.CurrentMovementAnimation) | 3460 | switch (Animator.CurrentMovementAnimation) |
3457 | { | 3461 | { |
@@ -3563,7 +3567,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3563 | ControllingClient.SendHealth(Health); | 3567 | ControllingClient.SendHealth(Health); |
3564 | } | 3568 | } |
3565 | 3569 | ||
3566 | public void Close() | 3570 | protected internal void Close() |
3567 | { | 3571 | { |
3568 | // Clear known regions | 3572 | // Clear known regions |
3569 | KnownRegions = new Dictionary<ulong, string>(); | 3573 | KnownRegions = new Dictionary<ulong, string>(); |
@@ -3579,9 +3583,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3579 | // m_reprioritizationTimer.Dispose(); | 3583 | // m_reprioritizationTimer.Dispose(); |
3580 | 3584 | ||
3581 | RemoveFromPhysicalScene(); | 3585 | RemoveFromPhysicalScene(); |
3582 | if(Animator != null) | ||
3583 | Animator.Close(); | ||
3584 | Animator = null; | ||
3585 | } | 3586 | } |
3586 | 3587 | ||
3587 | public void AddAttachment(SceneObjectGroup gobj) | 3588 | public void AddAttachment(SceneObjectGroup gobj) |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 02c45ef..5758869 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -53,62 +53,94 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | /// Scene presence tests | 53 | /// Scene presence tests |
54 | /// </summary> | 54 | /// </summary> |
55 | [TestFixture] | 55 | [TestFixture] |
56 | public class ScenePresenceAgentTests | 56 | public class ScenePresenceAgentTests : OpenSimTestCase |
57 | { | 57 | { |
58 | public Scene scene, scene2, scene3; | 58 | // public Scene scene, scene2, scene3; |
59 | public UUID agent1, agent2, agent3; | 59 | // public UUID agent1, agent2, agent3; |
60 | public static Random random; | 60 | // public static Random random; |
61 | public ulong region1,region2,region3; | 61 | // public ulong region1, region2, region3; |
62 | public AgentCircuitData acd1; | 62 | // public AgentCircuitData acd1; |
63 | public SceneObjectGroup sog1, sog2, sog3; | 63 | // public TestClient testclient; |
64 | public TestClient testclient; | 64 | |
65 | 65 | // [TestFixtureSetUp] | |
66 | [TestFixtureSetUp] | 66 | // public void Init() |
67 | public void Init() | 67 | // { |
68 | //// TestHelpers.InMethod(); | ||
69 | //// | ||
70 | //// SceneHelpers sh = new SceneHelpers(); | ||
71 | //// | ||
72 | //// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||
73 | //// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
74 | //// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
75 | //// | ||
76 | //// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||
77 | //// interregionComms.Initialise(new IniConfigSource()); | ||
78 | //// interregionComms.PostInitialise(); | ||
79 | //// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
80 | //// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
81 | //// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||
82 | // | ||
83 | //// agent1 = UUID.Random(); | ||
84 | //// agent2 = UUID.Random(); | ||
85 | //// agent3 = UUID.Random(); | ||
86 | // | ||
87 | //// region1 = scene.RegionInfo.RegionHandle; | ||
88 | //// region2 = scene2.RegionInfo.RegionHandle; | ||
89 | //// region3 = scene3.RegionInfo.RegionHandle; | ||
90 | // } | ||
91 | |||
92 | [Test] | ||
93 | public void TestCreateRootScenePresence() | ||
68 | { | 94 | { |
69 | TestHelpers.InMethod(); | 95 | TestHelpers.InMethod(); |
96 | // TestHelpers.EnableLogging(); | ||
97 | |||
98 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
70 | 99 | ||
71 | SceneHelpers sh = new SceneHelpers(); | 100 | TestScene scene = new SceneHelpers().SetupScene(); |
72 | 101 | SceneHelpers.AddScenePresence(scene, spUuid); | |
73 | scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | 102 | |
74 | scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | 103 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); |
75 | scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | 104 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
76 | 105 | ||
77 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 106 | ScenePresence sp = scene.GetScenePresence(spUuid); |
78 | interregionComms.Initialise(new IniConfigSource()); | 107 | Assert.That(sp, Is.Not.Null); |
79 | interregionComms.PostInitialise(); | 108 | Assert.That(sp.IsChildAgent, Is.False); |
80 | SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | 109 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); |
81 | SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | 110 | |
82 | SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | 111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); |
83 | |||
84 | agent1 = UUID.Random(); | ||
85 | agent2 = UUID.Random(); | ||
86 | agent3 = UUID.Random(); | ||
87 | random = new Random(); | ||
88 | sog1 = SceneHelpers.CreateSceneObject(1, agent1); | ||
89 | scene.AddSceneObject(sog1); | ||
90 | sog2 = SceneHelpers.CreateSceneObject(1, agent1); | ||
91 | scene.AddSceneObject(sog2); | ||
92 | sog3 = SceneHelpers.CreateSceneObject(1, agent1); | ||
93 | scene.AddSceneObject(sog3); | ||
94 | |||
95 | region1 = scene.RegionInfo.RegionHandle; | ||
96 | region2 = scene2.RegionInfo.RegionHandle; | ||
97 | region3 = scene3.RegionInfo.RegionHandle; | ||
98 | } | 112 | } |
99 | 113 | ||
100 | [Test] | 114 | [Test] |
101 | public void TestCloseAgent() | 115 | public void TestCreateDuplicateRootScenePresence() |
102 | { | 116 | { |
103 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
104 | // TestHelpers.EnableLogging(); | 118 | // TestHelpers.EnableLogging(); |
105 | 119 | ||
120 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
121 | |||
106 | TestScene scene = new SceneHelpers().SetupScene(); | 122 | TestScene scene = new SceneHelpers().SetupScene(); |
107 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 123 | SceneHelpers.AddScenePresence(scene, spUuid); |
124 | SceneHelpers.AddScenePresence(scene, spUuid); | ||
108 | 125 | ||
109 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 126 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); |
110 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 127 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
111 | 128 | ||
129 | ScenePresence sp = scene.GetScenePresence(spUuid); | ||
130 | Assert.That(sp, Is.Not.Null); | ||
131 | Assert.That(sp.IsChildAgent, Is.False); | ||
132 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
133 | } | ||
134 | |||
135 | [Test] | ||
136 | public void TestCloseAgent() | ||
137 | { | ||
138 | TestHelpers.InMethod(); | ||
139 | // TestHelpers.EnableLogging(); | ||
140 | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | ||
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
143 | |||
112 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID); |
113 | 145 | ||
114 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
@@ -266,99 +298,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
266 | // but things are synchronous among them. So there should be | 298 | // but things are synchronous among them. So there should be |
267 | // 3 threads in here. | 299 | // 3 threads in here. |
268 | //[Test] | 300 | //[Test] |
269 | public void T021_TestCrossToNewRegion() | 301 | // public void T021_TestCrossToNewRegion() |
270 | { | 302 | // { |
271 | TestHelpers.InMethod(); | 303 | // TestHelpers.InMethod(); |
272 | 304 | // | |
273 | scene.RegisterRegionWithGrid(); | 305 | // scene.RegisterRegionWithGrid(); |
274 | scene2.RegisterRegionWithGrid(); | 306 | // scene2.RegisterRegionWithGrid(); |
275 | 307 | // | |
276 | // Adding child agent to region 1001 | 308 | // // Adding child agent to region 1001 |
277 | string reason; | 309 | // string reason; |
278 | scene2.NewUserConnection(acd1,0, out reason); | 310 | // scene2.NewUserConnection(acd1,0, out reason); |
279 | scene2.AddNewClient(testclient, PresenceType.User); | 311 | // scene2.AddNewClient(testclient, PresenceType.User); |
280 | 312 | // | |
281 | ScenePresence presence = scene.GetScenePresence(agent1); | 313 | // ScenePresence presence = scene.GetScenePresence(agent1); |
282 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); | 314 | // presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); |
283 | 315 | // | |
284 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | 316 | // ScenePresence presence2 = scene2.GetScenePresence(agent1); |
285 | 317 | // | |
286 | // Adding neighbour region caps info to presence2 | 318 | // // Adding neighbour region caps info to presence2 |
287 | 319 | // | |
288 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 320 | // string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
289 | presence2.AddNeighbourRegion(region1, cap); | 321 | // presence2.AddNeighbourRegion(region1, cap); |
290 | 322 | // | |
291 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | 323 | // Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); |
292 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | 324 | // Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); |
293 | 325 | // | |
294 | // Cross to x+1 | 326 | // // Cross to x+1 |
295 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | 327 | // presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); |
296 | presence.Update(); | 328 | // presence.Update(); |
297 | 329 | // | |
298 | EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | 330 | // EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); |
299 | 331 | // | |
300 | // Mimicking communication between client and server, by waiting OK from client | 332 | // // Mimicking communication between client and server, by waiting OK from client |
301 | // sent by TestClient.CrossRegion call. Originally, this is network comm. | 333 | // // sent by TestClient.CrossRegion call. Originally, this is network comm. |
302 | if (!wh.WaitOne(5000,false)) | 334 | // if (!wh.WaitOne(5000,false)) |
303 | { | 335 | // { |
304 | presence.Update(); | 336 | // presence.Update(); |
305 | if (!wh.WaitOne(8000,false)) | 337 | // if (!wh.WaitOne(8000,false)) |
306 | throw new ArgumentException("1 - Timeout waiting for signal/variable."); | 338 | // throw new ArgumentException("1 - Timeout waiting for signal/variable."); |
307 | } | 339 | // } |
308 | 340 | // | |
309 | // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which | 341 | // // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which |
310 | // would normally be fired after receiving the reply packet from comm. done on the last line. | 342 | // // would normally be fired after receiving the reply packet from comm. done on the last line. |
311 | testclient.CompleteMovement(); | 343 | // testclient.CompleteMovement(); |
312 | 344 | // | |
313 | // Crossings are asynchronous | 345 | // // Crossings are asynchronous |
314 | int timer = 10; | 346 | // int timer = 10; |
315 | 347 | // | |
316 | // Make sure cross hasn't already finished | 348 | // // Make sure cross hasn't already finished |
317 | if (!presence.IsInTransit && !presence.IsChildAgent) | 349 | // if (!presence.IsInTransit && !presence.IsChildAgent) |
318 | { | 350 | // { |
319 | // If not and not in transit yet, give it some more time | 351 | // // If not and not in transit yet, give it some more time |
320 | Thread.Sleep(5000); | 352 | // Thread.Sleep(5000); |
321 | } | 353 | // } |
322 | 354 | // | |
323 | // Enough time, should at least be in transit by now. | 355 | // // Enough time, should at least be in transit by now. |
324 | while (presence.IsInTransit && timer > 0) | 356 | // while (presence.IsInTransit && timer > 0) |
325 | { | 357 | // { |
326 | Thread.Sleep(1000); | 358 | // Thread.Sleep(1000); |
327 | timer-=1; | 359 | // timer-=1; |
328 | } | 360 | // } |
329 | 361 | // | |
330 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); | 362 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); |
331 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | 363 | // Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); |
332 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | 364 | // Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); |
333 | 365 | // | |
334 | // Cross Back | 366 | // // Cross Back |
335 | presence2.AbsolutePosition = new Vector3(-10, 3, 100); | 367 | // presence2.AbsolutePosition = new Vector3(-10, 3, 100); |
336 | presence2.Update(); | 368 | // presence2.Update(); |
337 | 369 | // | |
338 | if (!wh.WaitOne(5000,false)) | 370 | // if (!wh.WaitOne(5000,false)) |
339 | { | 371 | // { |
340 | presence2.Update(); | 372 | // presence2.Update(); |
341 | if (!wh.WaitOne(8000,false)) | 373 | // if (!wh.WaitOne(8000,false)) |
342 | throw new ArgumentException("2 - Timeout waiting for signal/variable."); | 374 | // throw new ArgumentException("2 - Timeout waiting for signal/variable."); |
343 | } | 375 | // } |
344 | testclient.CompleteMovement(); | 376 | // testclient.CompleteMovement(); |
345 | 377 | // | |
346 | if (!presence2.IsInTransit && !presence2.IsChildAgent) | 378 | // if (!presence2.IsInTransit && !presence2.IsChildAgent) |
347 | { | 379 | // { |
348 | // If not and not in transit yet, give it some more time | 380 | // // If not and not in transit yet, give it some more time |
349 | Thread.Sleep(5000); | 381 | // Thread.Sleep(5000); |
350 | } | 382 | // } |
351 | 383 | // | |
352 | // Enough time, should at least be in transit by now. | 384 | // // Enough time, should at least be in transit by now. |
353 | while (presence2.IsInTransit && timer > 0) | 385 | // while (presence2.IsInTransit && timer > 0) |
354 | { | 386 | // { |
355 | Thread.Sleep(1000); | 387 | // Thread.Sleep(1000); |
356 | timer-=1; | 388 | // timer-=1; |
357 | } | 389 | // } |
358 | 390 | // | |
359 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); | 391 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); |
360 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 392 | // Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
361 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 393 | // Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
362 | } | 394 | // } |
363 | } | 395 | } |
364 | } \ No newline at end of file | 396 | } \ No newline at end of file |