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authorUbitUmarov2017-06-07 18:15:15 +0100
committerUbitUmarov2017-06-07 18:15:15 +0100
commiteca89c6e61126da9bf526e97cf06ee738f0460be (patch)
treef7f06257b09eda0d4e93854bbb7b0a142356f2a4 /OpenSim/Region/Framework
parentremove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ... (diff)
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remove some more dead scene options
Diffstat (limited to 'OpenSim/Region/Framework')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs40
1 files changed, 1 insertions, 39 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bc2630f..b78ee6e 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
257 public bool m_useFlySlow; 257 public bool m_useFlySlow;
258 public bool m_useTrashOnDelete = true; 258 public bool m_useTrashOnDelete = true;
259 259
260 /// <summary> 260 protected float m_defaultDrawDistance = 255f;
261 /// How much a root agent has to change position before updates are sent to viewers.
262 /// </summary>
263 public float RootPositionUpdateTolerance { get; set; }
264
265 /// <summary>
266 /// How much a root agent has to rotate before updates are sent to viewers.
267 /// </summary>
268 public float RootRotationUpdateTolerance { get; set; }
269
270 /// <summary>
271 /// How much a root agent has to change velocity before updates are sent to viewers.
272 /// </summary>
273 public float RootVelocityUpdateTolerance { get; set; }
274
275 /// <summary>
276 /// If greater than 1, we only send terse updates to other root agents on every n updates.
277 /// </summary>
278 public int RootTerseUpdatePeriod { get; set; }
279
280 /// <summary>
281 /// If greater than 1, we only send terse updates to child agents on every n updates.
282 /// </summary>
283 public int ChildTerseUpdatePeriod { get; set; }
284
285 protected float m_defaultDrawDistance = 255f;
286 protected float m_defaultCullingDrawDistance = 16f; 261 protected float m_defaultCullingDrawDistance = 16f;
287 public float DefaultDrawDistance 262 public float DefaultDrawDistance
288 { 263 {
@@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes
1181 ObjectsCullingByDistance 1156 ObjectsCullingByDistance
1182 = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance); 1157 = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);
1183 1158
1184
1185 RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
1186 ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
1187
1188 RootPositionUpdateTolerance
1189 = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
1190 RootRotationUpdateTolerance
1191 = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
1192 RootVelocityUpdateTolerance
1193 = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
1194 } 1159 }
1195 1160
1196 m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme); 1161 m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
@@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes
1259 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; 1224 UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
1260 ReprioritizationInterval = 5000; 1225 ReprioritizationInterval = 5000;
1261 1226
1262 RootRotationUpdateTolerance = 0.1f;
1263 RootVelocityUpdateTolerance = 0.001f;
1264 RootPositionUpdateTolerance = 0.05f;
1265 ReprioritizationDistance = m_minReprioritizationDistance; 1227 ReprioritizationDistance = m_minReprioritizationDistance;
1266 1228
1267 m_eventManager = new EventManager(); 1229 m_eventManager = new EventManager();