From eca89c6e61126da9bf526e97cf06ee738f0460be Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Wed, 7 Jun 2017 18:15:15 +0100 Subject: remove some more dead scene options --- OpenSim/Region/Framework/Scenes/Scene.cs | 40 +------------------------------- 1 file changed, 1 insertion(+), 39 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bc2630f..b78ee6e 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes public bool m_useFlySlow; public bool m_useTrashOnDelete = true; - /// - /// How much a root agent has to change position before updates are sent to viewers. - /// - public float RootPositionUpdateTolerance { get; set; } - - /// - /// How much a root agent has to rotate before updates are sent to viewers. - /// - public float RootRotationUpdateTolerance { get; set; } - - /// - /// How much a root agent has to change velocity before updates are sent to viewers. - /// - public float RootVelocityUpdateTolerance { get; set; } - - /// - /// If greater than 1, we only send terse updates to other root agents on every n updates. - /// - public int RootTerseUpdatePeriod { get; set; } - - /// - /// If greater than 1, we only send terse updates to child agents on every n updates. - /// - public int ChildTerseUpdatePeriod { get; set; } - - protected float m_defaultDrawDistance = 255f; + protected float m_defaultDrawDistance = 255f; protected float m_defaultCullingDrawDistance = 16f; public float DefaultDrawDistance { @@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes ObjectsCullingByDistance = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance); - - RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod); - ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod); - - RootPositionUpdateTolerance - = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance); - RootRotationUpdateTolerance - = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance); - RootVelocityUpdateTolerance - = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance); } m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme); @@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time; ReprioritizationInterval = 5000; - RootRotationUpdateTolerance = 0.1f; - RootVelocityUpdateTolerance = 0.001f; - RootPositionUpdateTolerance = 0.05f; ReprioritizationDistance = m_minReprioritizationDistance; m_eventManager = new EventManager(); -- cgit v1.1