From eca89c6e61126da9bf526e97cf06ee738f0460be Mon Sep 17 00:00:00 2001
From: UbitUmarov
Date: Wed, 7 Jun 2017 18:15:15 +0100
Subject: remove some more dead scene options
---
OpenSim/Region/Framework/Scenes/Scene.cs | 40 +-------------------------------
1 file changed, 1 insertion(+), 39 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bc2630f..b78ee6e 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_useFlySlow;
public bool m_useTrashOnDelete = true;
- ///
- /// How much a root agent has to change position before updates are sent to viewers.
- ///
- public float RootPositionUpdateTolerance { get; set; }
-
- ///
- /// How much a root agent has to rotate before updates are sent to viewers.
- ///
- public float RootRotationUpdateTolerance { get; set; }
-
- ///
- /// How much a root agent has to change velocity before updates are sent to viewers.
- ///
- public float RootVelocityUpdateTolerance { get; set; }
-
- ///
- /// If greater than 1, we only send terse updates to other root agents on every n updates.
- ///
- public int RootTerseUpdatePeriod { get; set; }
-
- ///
- /// If greater than 1, we only send terse updates to child agents on every n updates.
- ///
- public int ChildTerseUpdatePeriod { get; set; }
-
- protected float m_defaultDrawDistance = 255f;
+ protected float m_defaultDrawDistance = 255f;
protected float m_defaultCullingDrawDistance = 16f;
public float DefaultDrawDistance
{
@@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes
ObjectsCullingByDistance
= interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);
-
- RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
- ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
-
- RootPositionUpdateTolerance
- = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
- RootRotationUpdateTolerance
- = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
- RootVelocityUpdateTolerance
- = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
}
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
@@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
ReprioritizationInterval = 5000;
- RootRotationUpdateTolerance = 0.1f;
- RootVelocityUpdateTolerance = 0.001f;
- RootPositionUpdateTolerance = 0.05f;
ReprioritizationDistance = m_minReprioritizationDistance;
m_eventManager = new EventManager();
--
cgit v1.1