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author | Melanie | 2011-11-04 01:18:37 +0000 |
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committer | Melanie | 2011-11-04 01:18:37 +0000 |
commit | 24235006f473cec56213705ce70df781cf9bcbc1 (patch) | |
tree | 7d0e75978d48272827c3f03f087bf79658dd16cf /OpenSim/Region/Framework | |
parent | Merge branch 'master' into bigmerge (diff) | |
parent | Rename ForEachAvatar back to ForEachScenePresence. The other changes (diff) | |
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Merge branch 'master' into bigmerge
Conflicts:
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 70 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneManager.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 |
6 files changed, 48 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index cd5ac6c..1a3e3bb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1460,12 +1460,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1460 | /// <param name="stats">Stats on the Simulator's performance</param> | 1460 | /// <param name="stats">Stats on the Simulator's performance</param> |
1461 | private void SendSimStatsPackets(SimStats stats) | 1461 | private void SendSimStatsPackets(SimStats stats) |
1462 | { | 1462 | { |
1463 | ForEachRootScenePresence( | 1463 | ForEachRootClient(delegate(IClientAPI client) |
1464 | delegate(ScenePresence agent) | 1464 | { |
1465 | { | 1465 | client.SendSimStats(stats); |
1466 | agent.ControllingClient.SendSimStats(stats); | 1466 | }); |
1467 | } | ||
1468 | ); | ||
1469 | } | 1467 | } |
1470 | 1468 | ||
1471 | /// <summary> | 1469 | /// <summary> |
@@ -4387,35 +4385,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
4387 | return m_sceneGraph.GetScenePresence(localID); | 4385 | return m_sceneGraph.GetScenePresence(localID); |
4388 | } | 4386 | } |
4389 | 4387 | ||
4388 | /// <summary> | ||
4389 | /// Returns true if scene presence is a child (no avatar in this scene) | ||
4390 | /// </summary> | ||
4391 | /// <param name="avatarID"></param> | ||
4392 | /// <returns></returns> | ||
4390 | public override bool PresenceChildStatus(UUID avatarID) | 4393 | public override bool PresenceChildStatus(UUID avatarID) |
4391 | { | 4394 | { |
4392 | ScenePresence cp = GetScenePresence(avatarID); | 4395 | ScenePresence sp; |
4393 | 4396 | return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent; | |
4394 | // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing | ||
4395 | // This needs to be fixed properly by cleaning up the logout code. | ||
4396 | //if (cp != null) | ||
4397 | // return cp.IsChildAgent; | ||
4398 | |||
4399 | //return false; | ||
4400 | |||
4401 | return cp.IsChildAgent; | ||
4402 | } | 4397 | } |
4403 | 4398 | ||
4404 | /// <summary> | 4399 | /// <summary> |
4405 | /// Performs action on all ROOT (not child) scene presences. | 4400 | /// Performs action on all avatars in the scene (root scene presences) |
4406 | /// This is just a shortcut function since frequently actions only appy to root SPs | 4401 | /// Avatars may be an NPC or a 'real' client. |
4407 | /// </summary> | 4402 | /// </summary> |
4408 | /// <param name="action"></param> | 4403 | /// <param name="action"></param> |
4409 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 4404 | public void ForEachRootScenePresence(Action<ScenePresence> action) |
4410 | { | 4405 | { |
4411 | if(m_sceneGraph != null) | 4406 | if(m_sceneGraph != null) |
4412 | { | 4407 | { |
4413 | m_sceneGraph.ForEachRootScenePresence(action); | 4408 | m_sceneGraph.ForEachAvatar(action); |
4414 | } | 4409 | } |
4415 | } | 4410 | } |
4416 | 4411 | ||
4417 | /// <summary> | 4412 | /// <summary> |
4418 | /// Performs action on all scene presences. | 4413 | /// Performs action on all scene presences (root and child) |
4419 | /// </summary> | 4414 | /// </summary> |
4420 | /// <param name="action"></param> | 4415 | /// <param name="action"></param> |
4421 | public void ForEachScenePresence(Action<ScenePresence> action) | 4416 | public void ForEachScenePresence(Action<ScenePresence> action) |
@@ -4427,25 +4422,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
4427 | } | 4422 | } |
4428 | 4423 | ||
4429 | /// <summary> | 4424 | /// <summary> |
4430 | /// Perform the given action for each object | ||
4431 | /// </summary> | ||
4432 | /// <param name="action"></param> | ||
4433 | // public void ForEachObject(Action<SceneObjectGroup> action) | ||
4434 | // { | ||
4435 | // List<SceneObjectGroup> presenceList; | ||
4436 | // | ||
4437 | // lock (m_sceneObjects) | ||
4438 | // { | ||
4439 | // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); | ||
4440 | // } | ||
4441 | // | ||
4442 | // foreach (SceneObjectGroup presence in presenceList) | ||
4443 | // { | ||
4444 | // action(presence); | ||
4445 | // } | ||
4446 | // } | ||
4447 | |||
4448 | /// <summary> | ||
4449 | /// Get a group via its UUID | 4425 | /// Get a group via its UUID |
4450 | /// </summary> | 4426 | /// </summary> |
4451 | /// <param name="fullID"></param> | 4427 | /// <param name="fullID"></param> |
@@ -4517,6 +4493,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4517 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | 4493 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); |
4518 | } | 4494 | } |
4519 | 4495 | ||
4496 | /// <summary> | ||
4497 | /// Perform an action on all clients with an avatar in this scene (root only) | ||
4498 | /// </summary> | ||
4499 | /// <param name="action"></param> | ||
4500 | public void ForEachRootClient(Action<IClientAPI> action) | ||
4501 | { | ||
4502 | ForEachRootScenePresence(delegate(ScenePresence presence) | ||
4503 | { | ||
4504 | action(presence.ControllingClient); | ||
4505 | }); | ||
4506 | } | ||
4507 | |||
4508 | /// <summary> | ||
4509 | /// Perform an action on all clients connected to the region (root and child) | ||
4510 | /// </summary> | ||
4511 | /// <param name="action"></param> | ||
4520 | public void ForEachClient(Action<IClientAPI> action) | 4512 | public void ForEachClient(Action<IClientAPI> action) |
4521 | { | 4513 | { |
4522 | m_clientManager.ForEachSync(action); | 4514 | m_clientManager.ForEachSync(action); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index e1fde64..d780fb3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -1265,7 +1265,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1265 | /// This is just a shortcut function since frequently actions only appy to root SPs | 1265 | /// This is just a shortcut function since frequently actions only appy to root SPs |
1266 | /// </summary> | 1266 | /// </summary> |
1267 | /// <param name="action"></param> | 1267 | /// <param name="action"></param> |
1268 | public void ForEachRootScenePresence(Action<ScenePresence> action) | 1268 | public void ForEachAvatar(Action<ScenePresence> action) |
1269 | { | 1269 | { |
1270 | ForEachScenePresence(delegate(ScenePresence sp) | 1270 | ForEachScenePresence(delegate(ScenePresence sp) |
1271 | { | 1271 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 3bfd866..eeb087f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | ForEachCurrentScene( | 458 | ForEachCurrentScene( |
459 | delegate(Scene scene) | 459 | delegate(Scene scene) |
460 | { | 460 | { |
461 | scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) | 461 | scene.ForEachRootClient(delegate(IClientAPI client) |
462 | { | 462 | { |
463 | if (name == null || scenePresence.Name == name) | 463 | if (name == null || client.Name == name) |
464 | { | 464 | { |
465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", | 465 | m_log.DebugFormat("Packet debug for {0} {1} set to {2}", |
466 | scenePresence.Firstname, | 466 | client.FirstName, |
467 | scenePresence.Lastname, | 467 | client.LastName, |
468 | newDebug); | 468 | newDebug); |
469 | 469 | ||
470 | scenePresence.ControllingClient.DebugPacketLevel = newDebug; | 470 | client.DebugPacketLevel = newDebug; |
471 | } | 471 | } |
472 | }); | 472 | }); |
473 | } | 473 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6204b4f..84d0e71 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1473,7 +1473,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1473 | { | 1473 | { |
1474 | SceneObjectPart part = parts[i]; | 1474 | SceneObjectPart part = parts[i]; |
1475 | 1475 | ||
1476 | Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1476 | Scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
1477 | { | 1477 | { |
1478 | if (avatar.ParentID == LocalId) | 1478 | if (avatar.ParentID == LocalId) |
1479 | avatar.StandUp(); | 1479 | avatar.StandUp(); |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 948518a..c8f28c7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1025,7 +1025,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1025 | public PrimitiveBaseShape Shape | 1025 | public PrimitiveBaseShape Shape |
1026 | { | 1026 | { |
1027 | get { return m_shape; } | 1027 | get { return m_shape; } |
1028 | set { m_shape = value; } | 1028 | set { m_shape = value;} |
1029 | } | 1029 | } |
1030 | 1030 | ||
1031 | /// <summary> | 1031 | /// <summary> |
@@ -1389,12 +1389,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1389 | /// <param name="AgentID"></param> | 1389 | /// <param name="AgentID"></param> |
1390 | private void SendRootPartPropertiesToClient(UUID AgentID) | 1390 | private void SendRootPartPropertiesToClient(UUID AgentID) |
1391 | { | 1391 | { |
1392 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar) | 1392 | m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client) |
1393 | { | 1393 | { |
1394 | // Ugly reference :( | 1394 | // Ugly reference :( |
1395 | if (avatar.UUID == AgentID) | 1395 | if (client.AgentId == AgentID) |
1396 | { | 1396 | { |
1397 | m_parentGroup.SendPropertiesToClient(avatar.ControllingClient); | 1397 | m_parentGroup.SendPropertiesToClient(client); |
1398 | } | 1398 | } |
1399 | }); | 1399 | }); |
1400 | } | 1400 | } |
@@ -1514,9 +1514,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1514 | if (volume < 0) | 1514 | if (volume < 0) |
1515 | volume = 0; | 1515 | volume = 0; |
1516 | 1516 | ||
1517 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 1517 | m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client) |
1518 | { | 1518 | { |
1519 | sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); | 1519 | client.SendAttachedSoundGainChange(UUID, (float)volume); |
1520 | }); | 1520 | }); |
1521 | } | 1521 | } |
1522 | 1522 | ||
@@ -2270,7 +2270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2270 | } | 2270 | } |
2271 | else | 2271 | else |
2272 | { | 2272 | { |
2273 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2273 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2274 | { | 2274 | { |
2275 | if (av.LocalId == localId) | 2275 | if (av.LocalId == localId) |
2276 | { | 2276 | { |
@@ -2401,7 +2401,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2401 | } | 2401 | } |
2402 | else | 2402 | else |
2403 | { | 2403 | { |
2404 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2404 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2405 | { | 2405 | { |
2406 | if (av.LocalId == localId) | 2406 | if (av.LocalId == localId) |
2407 | { | 2407 | { |
@@ -2524,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2524 | } | 2524 | } |
2525 | else | 2525 | else |
2526 | { | 2526 | { |
2527 | m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av) | 2527 | m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av) |
2528 | { | 2528 | { |
2529 | if (av.LocalId == localId) | 2529 | if (av.LocalId == localId) |
2530 | { | 2530 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index aa1c15e..9bf5bea 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1072 | } | 1072 | } |
1073 | 1073 | ||
1074 | // send the animations of the other presences to me | 1074 | // send the animations of the other presences to me |
1075 | m_scene.ForEachScenePresence(delegate(ScenePresence presence) | 1075 | m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) |
1076 | { | 1076 | { |
1077 | if (presence != this) | 1077 | if (presence != this) |
1078 | presence.Animator.SendAnimPackToClient(ControllingClient); | 1078 | presence.Animator.SendAnimPackToClient(ControllingClient); |