From 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Thu, 3 Nov 2011 17:06:08 -0700
Subject: Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls
to the 3 iteration functions so more of them are using the correct iteration
for the action they are performing. The 3 iterators that seem to fit all
actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 76 ++++++++++------------
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneManager.cs | 12 ++--
.../Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 20 +++---
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +-
6 files changed, 55 insertions(+), 63 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index dff43fd..b996e86 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
- ForEachRootScenePresence(delegate(ScenePresence agent)
+ ForEachAvatar(delegate(ScenePresence agent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion r = new GridRegion(region);
try
{
- ForEachRootScenePresence(delegate(ScenePresence agent)
+ ForEachAvatar(delegate(ScenePresence agent)
{
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
@@ -1423,12 +1423,10 @@ namespace OpenSim.Region.Framework.Scenes
/// Stats on the Simulator's performance
private void SendSimStatsPackets(SimStats stats)
{
- ForEachRootScenePresence(
- delegate(ScenePresence agent)
- {
- agent.ControllingClient.SendSimStats(stats);
- }
- );
+ ForEachRootClient(delegate(IClientAPI client)
+ {
+ client.SendSimStats(stats);
+ });
}
///
@@ -4214,35 +4212,32 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.GetScenePresence(localID);
}
+ ///
+ /// Returns true if scene presence is a child (no avatar in this scene)
+ ///
+ ///
+ ///
public override bool PresenceChildStatus(UUID avatarID)
{
- ScenePresence cp = GetScenePresence(avatarID);
-
- // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing
- // This needs to be fixed properly by cleaning up the logout code.
- //if (cp != null)
- // return cp.IsChildAgent;
-
- //return false;
-
- return cp.IsChildAgent;
+ ScenePresence sp;
+ return TryGetScenePresence(avatarID, out sp) && sp.IsChildAgent;
}
///
- /// Performs action on all ROOT (not child) scene presences.
- /// This is just a shortcut function since frequently actions only appy to root SPs
+ /// Performs action on all avatars in the scene (root scene presences)
+ /// Avatars may be an NPC or a 'real' client.
///
///
- public void ForEachRootScenePresence(Action action)
+ public void ForEachAvatar(Action action)
{
if(m_sceneGraph != null)
{
- m_sceneGraph.ForEachRootScenePresence(action);
+ m_sceneGraph.ForEachAvatar(action);
}
}
///
- /// Performs action on all scene presences.
+ /// Performs action on all scene presences (root and child)
///
///
public void ForEachScenePresence(Action action)
@@ -4254,25 +4249,6 @@ namespace OpenSim.Region.Framework.Scenes
}
///
- /// Perform the given action for each object
- ///
- ///
- // public void ForEachObject(Action action)
- // {
- // List presenceList;
- //
- // lock (m_sceneObjects)
- // {
- // presenceList = new List(m_sceneObjects.Values);
- // }
- //
- // foreach (SceneObjectGroup presence in presenceList)
- // {
- // action(presence);
- // }
- // }
-
- ///
/// Get a group via its UUID
///
///
@@ -4344,6 +4320,22 @@ namespace OpenSim.Region.Framework.Scenes
return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar);
}
+ ///
+ /// Perform an action on all clients with an avatar in this scene (root only)
+ ///
+ ///
+ public void ForEachRootClient(Action action)
+ {
+ ForEachAvatar(delegate(ScenePresence presence)
+ {
+ action(presence.ControllingClient);
+ });
+ }
+
+ ///
+ /// Perform an action on all clients connected to the region (root and child)
+ ///
+ ///
public void ForEachClient(Action action)
{
m_clientManager.ForEachSync(action);
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 82ded28..a137bca 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1190,7 +1190,7 @@ namespace OpenSim.Region.Framework.Scenes
/// This is just a shortcut function since frequently actions only appy to root SPs
///
///
- public void ForEachRootScenePresence(Action action)
+ public void ForEachAvatar(Action action)
{
ForEachScenePresence(delegate(ScenePresence sp)
{
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 3bfd866..9b72bee 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -458,16 +458,16 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
- scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
+ scene.ForEachRootClient(delegate(IClientAPI client)
{
- if (name == null || scenePresence.Name == name)
+ if (name == null || client.Name == name)
{
m_log.DebugFormat("Packet debug for {0} {1} set to {2}",
- scenePresence.Firstname,
- scenePresence.Lastname,
+ client.FirstName,
+ client.LastName,
newDebug);
- scenePresence.ControllingClient.DebugPacketLevel = newDebug;
+ client.DebugPacketLevel = newDebug;
}
});
}
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
- scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
+ scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
avatars.Add(scenePresence);
});
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a0a7344..3c80eb5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = parts[i];
- Scene.ForEachScenePresence(delegate(ScenePresence avatar)
+ Scene.ForEachAvatar(delegate(ScenePresence avatar)
{
if (avatar.ParentID == LocalId)
avatar.StandUp();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 44f822c..1a709e9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -992,7 +992,7 @@ namespace OpenSim.Region.Framework.Scenes
public PrimitiveBaseShape Shape
{
get { return m_shape; }
- set { m_shape = value; }
+ set { m_shape = value;}
}
///
@@ -1336,12 +1336,12 @@ namespace OpenSim.Region.Framework.Scenes
///
private void SendRootPartPropertiesToClient(UUID AgentID)
{
- m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
+ m_parentGroup.Scene.ForEachClient(delegate(IClientAPI client)
{
// Ugly reference :(
- if (avatar.UUID == AgentID)
+ if (client.AgentId == AgentID)
{
- m_parentGroup.SendPropertiesToClient(avatar.ControllingClient);
+ m_parentGroup.SendPropertiesToClient(client);
}
});
}
@@ -1461,9 +1461,9 @@ namespace OpenSim.Region.Framework.Scenes
if (volume < 0)
volume = 0;
- m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
+ m_parentGroup.Scene.ForEachRootClient(delegate(IClientAPI client)
{
- sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
+ client.SendAttachedSoundGainChange(UUID, (float)volume);
});
}
@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
+ m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 1d77b06..5fc597c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// send the animations of the other presences to me
- m_scene.ForEachScenePresence(delegate(ScenePresence presence)
+ m_scene.ForEachAvatar(delegate(ScenePresence presence)
{
if (presence != this)
presence.Animator.SendAnimPackToClient(ControllingClient);
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendOtherAgentsAvatarDataToMe()
{
int count = 0;
- m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
+ m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
int count = 0;
- m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
+ m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
--
cgit v1.1
From b8d50b10fbb03ed8c8a9aac94564c354559c3bb0 Mon Sep 17 00:00:00 2001
From: Dan Lake
Date: Thu, 3 Nov 2011 17:53:51 -0700
Subject: Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A
discussion is needed as to what constitutes an avatar vs a ScenePresence.
---
OpenSim/Region/Framework/Scenes/Scene.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/SceneManager.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 2 +-
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 8 ++++----
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++---
5 files changed, 13 insertions(+), 13 deletions(-)
(limited to 'OpenSim/Region/Framework')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index b996e86..0832975 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -872,7 +872,7 @@ namespace OpenSim.Region.Framework.Scenes
try
{
- ForEachAvatar(delegate(ScenePresence agent)
+ ForEachRootScenePresence(delegate(ScenePresence agent)
{
//agent.ControllingClient.new
//this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo());
@@ -1017,7 +1017,7 @@ namespace OpenSim.Region.Framework.Scenes
GridRegion r = new GridRegion(region);
try
{
- ForEachAvatar(delegate(ScenePresence agent)
+ ForEachRootScenePresence(delegate(ScenePresence agent)
{
if (m_teleportModule != null)
m_teleportModule.EnableChildAgent(agent, r);
@@ -4228,7 +4228,7 @@ namespace OpenSim.Region.Framework.Scenes
/// Avatars may be an NPC or a 'real' client.
///
///
- public void ForEachAvatar(Action action)
+ public void ForEachRootScenePresence(Action action)
{
if(m_sceneGraph != null)
{
@@ -4326,7 +4326,7 @@ namespace OpenSim.Region.Framework.Scenes
///
public void ForEachRootClient(Action action)
{
- ForEachAvatar(delegate(ScenePresence presence)
+ ForEachRootScenePresence(delegate(ScenePresence presence)
{
action(presence.ControllingClient);
});
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 9b72bee..eeb087f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -481,7 +481,7 @@ namespace OpenSim.Region.Framework.Scenes
ForEachCurrentScene(
delegate(Scene scene)
{
- scene.ForEachAvatar(delegate(ScenePresence scenePresence)
+ scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
avatars.Add(scenePresence);
});
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 3c80eb5..ef2682f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1150,7 +1150,7 @@ namespace OpenSim.Region.Framework.Scenes
{
SceneObjectPart part = parts[i];
- Scene.ForEachAvatar(delegate(ScenePresence avatar)
+ Scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
{
if (avatar.ParentID == LocalId)
avatar.StandUp();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 1a709e9..b77f1b6 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2216,7 +2216,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2347,7 +2347,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2470,7 +2470,7 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
- m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence av)
+ m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence av)
{
if (av.LocalId == localId)
{
@@ -2696,7 +2696,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
- m_parentGroup.Scene.ForEachAvatar(delegate(ScenePresence sp)
+ m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100))
sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 5fc597c..f6df3c3 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -956,7 +956,7 @@ namespace OpenSim.Region.Framework.Scenes
}
// send the animations of the other presences to me
- m_scene.ForEachAvatar(delegate(ScenePresence presence)
+ m_scene.ForEachRootScenePresence(delegate(ScenePresence presence)
{
if (presence != this)
presence.Animator.SendAnimPackToClient(ControllingClient);
@@ -2596,7 +2596,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SendOtherAgentsAvatarDataToMe()
{
int count = 0;
- m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
+ m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
@@ -2660,7 +2660,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} {1}", Name, UUID);
int count = 0;
- m_scene.ForEachAvatar(delegate(ScenePresence scenePresence)
+ m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence)
{
// only send information about other root agents
if (scenePresence.UUID == UUID)
--
cgit v1.1