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authorUbitUmarov2017-06-03 03:48:49 +0100
committerUbitUmarov2017-06-03 03:48:49 +0100
commit12a6625dc76c41f8fb37d379e21ea3a7515463af (patch)
tree51c1ee153cce478cdae90edee151fc9d8ae1bc4a /OpenSim/Region/Framework
parent move a execution overlap guard to end of job (diff)
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fix MouseDown in case it gets any use
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs23
1 files changed, 8 insertions, 15 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index f1e27a5..7a14f2a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -5751,29 +5751,21 @@ namespace OpenSim.Region.Framework.Scenes
5751 if (scriptedcontrols.Count <= 0) 5751 if (scriptedcontrols.Count <= 0)
5752 return; 5752 return;
5753 5753
5754 ScriptControlled allflags = ScriptControlled.CONTROL_ZERO; 5754 ScriptControlled allflags;
5755 5755 // convert mouse from edge to level
5756 if (MouseDown) 5756 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 ||
5757 (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
5757 { 5758 {
5758 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON); 5759 allflags = ScriptControlled.CONTROL_ZERO;
5759 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_UP) != 0 || (flags & unchecked((uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_UP)) != 0)
5760 {
5761 allflags = ScriptControlled.CONTROL_ZERO;
5762 MouseDown = true;
5763 }
5764 } 5760 }
5761 else // recover last state of mouse
5762 allflags = LastCommands & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON);
5765 5763
5766 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0) 5764 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_ML_LBUTTON_DOWN) != 0)
5767 {
5768 allflags |= ScriptControlled.CONTROL_ML_LBUTTON; 5765 allflags |= ScriptControlled.CONTROL_ML_LBUTTON;
5769 MouseDown = true;
5770 }
5771 5766
5772 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0) 5767 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_LBUTTON_DOWN) != 0)
5773 {
5774 allflags |= ScriptControlled.CONTROL_LBUTTON; 5768 allflags |= ScriptControlled.CONTROL_LBUTTON;
5775 MouseDown = true;
5776 }
5777 5769
5778 // find all activated controls, whether the scripts are interested in them or not 5770 // find all activated controls, whether the scripts are interested in them or not
5779 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0) 5771 if ((flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS) != 0 || (flags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_NUDGE_AT_POS) != 0)
@@ -5837,6 +5829,7 @@ namespace OpenSim.Region.Framework.Scenes
5837 } 5829 }
5838 5830
5839 LastCommands = allflags; 5831 LastCommands = allflags;
5832 MouseDown = (allflags & (ScriptControlled.CONTROL_ML_LBUTTON | ScriptControlled.CONTROL_LBUTTON)) != 0;
5840 } 5833 }
5841 } 5834 }
5842 5835