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author | John Hurliman | 2010-02-22 14:18:59 -0800 |
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committer | John Hurliman | 2010-02-22 14:18:59 -0800 |
commit | df76e95aa2dc9f3f3a0c546761b7624adc183ed0 (patch) | |
tree | 74e7cc684b12ca9b67e01e62bfcf481c1da98eb2 /OpenSim/Region/Framework | |
parent | Merge branch 'presence-refactor' of ssh://opensimulator.org/var/git/opensim i... (diff) | |
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Changed asset CreatorID to a string
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 1eef8d0..7307662 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
384 | } | 384 | } |
385 | } | 385 | } |
386 | 386 | ||
387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID); | 387 | AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation, m_scenePresence.UUID.ToString()); |
388 | Animasset.Data = anim.ToBytes(); | 388 | Animasset.Data = anim.ToBytes(); |
389 | Animasset.Temporary = true; | 389 | Animasset.Temporary = true; |
390 | Animasset.Local = true; | 390 | Animasset.Local = true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 7928811..6df25d6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -572,7 +572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
572 | /// </summary> | 572 | /// </summary> |
573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) | 573 | private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID) |
574 | { | 574 | { |
575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID); | 575 | AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString()); |
576 | asset.Description = description; | 576 | asset.Description = description; |
577 | asset.Data = (data == null) ? new byte[1] : data; | 577 | asset.Data = (data == null) ? new byte[1] : data; |
578 | 578 | ||