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author | Adam Frisby | 2009-11-01 19:37:40 +1100 |
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committer | Adam Frisby | 2009-11-01 19:37:40 +1100 |
commit | 711dde34e4e5da954a58393e1a177e8c6969b8b5 (patch) | |
tree | a1411439bd3a5a897626d640dfd540bae26c9545 /OpenSim/Region/Framework | |
parent | Patch + minor formatting fixes. (diff) | |
download | opensim-SC_OLD-711dde34e4e5da954a58393e1a177e8c6969b8b5.zip opensim-SC_OLD-711dde34e4e5da954a58393e1a177e8c6969b8b5.tar.gz opensim-SC_OLD-711dde34e4e5da954a58393e1a177e8c6969b8b5.tar.bz2 opensim-SC_OLD-711dde34e4e5da954a58393e1a177e8c6969b8b5.tar.xz |
* Implements new 'Monitoring' system for reporting performance.
* Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process)
* Type 'monitor report' on the console to see output.
* SNMP Implementation forthcoming.
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 59 |
1 files changed, 51 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 78ccb55..07fdc9f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -274,6 +274,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
274 | private int physicsMS2; | 274 | private int physicsMS2; |
275 | private int physicsMS; | 275 | private int physicsMS; |
276 | private int otherMS; | 276 | private int otherMS; |
277 | private int tempOnRezMS; | ||
278 | private int eventMS; | ||
279 | private int backupMS; | ||
280 | private int terrainMS; | ||
281 | private int landMS; | ||
282 | |||
283 | public int MonitorFrameTime { get { return frameMS; } } | ||
284 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } | ||
285 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } | ||
286 | public int MonitorOtherTime { get { return otherMS; } } | ||
287 | public int MonitorTempOnRezTime { get { return tempOnRezMS; } } | ||
288 | public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event? | ||
289 | public int MonitorBackupTime { get { return backupMS; } } | ||
290 | public int MonitorTerrainTime { get { return terrainMS; } } | ||
291 | public int MonitorLandTime { get { return landMS; } } | ||
277 | 292 | ||
278 | private bool m_physics_enabled = true; | 293 | private bool m_physics_enabled = true; |
279 | private bool m_scripts_enabled = true; | 294 | private bool m_scripts_enabled = true; |
@@ -1026,7 +1041,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1026 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1041 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1027 | physicsFPS = 0f; | 1042 | physicsFPS = 0f; |
1028 | 1043 | ||
1029 | maintc = maintc = frameMS = otherMS = Environment.TickCount; | 1044 | maintc = maintc = otherMS = Environment.TickCount; |
1045 | int tmpFrameMS = maintc; | ||
1030 | 1046 | ||
1031 | // Increment the frame counter | 1047 | // Increment the frame counter |
1032 | ++m_frame; | 1048 | ++m_frame; |
@@ -1046,15 +1062,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1046 | if (m_frame % m_update_presences == 0) | 1062 | if (m_frame % m_update_presences == 0) |
1047 | m_sceneGraph.UpdatePresences(); | 1063 | m_sceneGraph.UpdatePresences(); |
1048 | 1064 | ||
1049 | physicsMS2 = Environment.TickCount; | 1065 | int TempPhysicsMS2 = Environment.TickCount; |
1050 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1066 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1051 | m_sceneGraph.UpdatePreparePhysics(); | 1067 | m_sceneGraph.UpdatePreparePhysics(); |
1052 | physicsMS2 = Environment.TickCount - physicsMS2; | 1068 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; |
1069 | physicsMS2 = TempPhysicsMS2; | ||
1053 | 1070 | ||
1054 | if (m_frame % m_update_entitymovement == 0) | 1071 | if (m_frame % m_update_entitymovement == 0) |
1055 | m_sceneGraph.UpdateScenePresenceMovement(); | 1072 | m_sceneGraph.UpdateScenePresenceMovement(); |
1056 | 1073 | ||
1057 | physicsMS = Environment.TickCount; | 1074 | int TempPhysicsMS = Environment.TickCount; |
1058 | if (m_frame % m_update_physics == 0) | 1075 | if (m_frame % m_update_physics == 0) |
1059 | { | 1076 | { |
1060 | if (m_physics_enabled) | 1077 | if (m_physics_enabled) |
@@ -1062,30 +1079,56 @@ namespace OpenSim.Region.Framework.Scenes | |||
1062 | if (SynchronizeScene != null) | 1079 | if (SynchronizeScene != null) |
1063 | SynchronizeScene(this); | 1080 | SynchronizeScene(this); |
1064 | } | 1081 | } |
1065 | physicsMS = Environment.TickCount - physicsMS; | 1082 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; |
1066 | physicsMS += physicsMS2; | 1083 | physicsMS = TempPhysicsMS; |
1067 | 1084 | ||
1068 | // Delete temp-on-rez stuff | 1085 | // Delete temp-on-rez stuff |
1069 | if (m_frame % m_update_backup == 0) | 1086 | if (m_frame % m_update_backup == 0) |
1087 | { | ||
1088 | int tozMS = Environment.TickCount; | ||
1070 | CleanTempObjects(); | 1089 | CleanTempObjects(); |
1090 | tozMS -= Environment.TickCount; | ||
1091 | tempOnRezMS = tozMS; | ||
1092 | } | ||
1071 | 1093 | ||
1072 | if (RegionStatus != RegionStatus.SlaveScene) | 1094 | if (RegionStatus != RegionStatus.SlaveScene) |
1073 | { | 1095 | { |
1074 | if (m_frame % m_update_events == 0) | 1096 | if (m_frame % m_update_events == 0) |
1097 | { | ||
1098 | int evMS = Environment.TickCount; | ||
1075 | UpdateEvents(); | 1099 | UpdateEvents(); |
1100 | evMS -= Environment.TickCount; | ||
1101 | eventMS = evMS; | ||
1102 | } | ||
1076 | 1103 | ||
1077 | if (m_frame % m_update_backup == 0) | 1104 | if (m_frame % m_update_backup == 0) |
1105 | { | ||
1106 | int backMS = Environment.TickCount; | ||
1078 | UpdateStorageBackup(); | 1107 | UpdateStorageBackup(); |
1108 | backMS -= Environment.TickCount; | ||
1109 | backupMS = backMS; | ||
1110 | } | ||
1079 | 1111 | ||
1080 | if (m_frame % m_update_terrain == 0) | 1112 | if (m_frame % m_update_terrain == 0) |
1113 | { | ||
1114 | int terMS = Environment.TickCount; | ||
1081 | UpdateTerrain(); | 1115 | UpdateTerrain(); |
1116 | terMS -= Environment.TickCount; | ||
1117 | terrainMS = terMS; | ||
1118 | } | ||
1082 | 1119 | ||
1083 | if (m_frame % m_update_land == 0) | 1120 | if (m_frame % m_update_land == 0) |
1121 | { | ||
1122 | int ldMS = Environment.TickCount; | ||
1084 | UpdateLand(); | 1123 | UpdateLand(); |
1124 | ldMS -= Environment.TickCount; | ||
1125 | landMS = ldMS; | ||
1126 | } | ||
1085 | 1127 | ||
1086 | int tickCount = Environment.TickCount; | 1128 | int tickCount = Environment.TickCount; |
1087 | otherMS = tickCount - otherMS; | 1129 | otherMS = tickCount - otherMS; |
1088 | frameMS = tickCount - frameMS; | 1130 | tmpFrameMS -= tickCount; |
1131 | frameMS = tmpFrameMS; | ||
1089 | 1132 | ||
1090 | // if (m_frame%m_update_avatars == 0) | 1133 | // if (m_frame%m_update_avatars == 0) |
1091 | // UpdateInWorldTime(); | 1134 | // UpdateInWorldTime(); |
@@ -1097,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1097 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | 1140 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); |
1098 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | 1141 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); |
1099 | StatsReporter.addFrameMS(frameMS); | 1142 | StatsReporter.addFrameMS(frameMS); |
1100 | StatsReporter.addPhysicsMS(physicsMS); | 1143 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
1101 | StatsReporter.addOtherMS(otherMS); | 1144 | StatsReporter.addOtherMS(otherMS); |
1102 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | 1145 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); |
1103 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1146 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |