From 711dde34e4e5da954a58393e1a177e8c6969b8b5 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 1 Nov 2009 19:37:40 +1100 Subject: * Implements new 'Monitoring' system for reporting performance. * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming. --- OpenSim/Region/Framework/Scenes/Scene.cs | 59 +++++++++++++++++++++++++++----- 1 file changed, 51 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Framework') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 78ccb55..07fdc9f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -274,6 +274,21 @@ namespace OpenSim.Region.Framework.Scenes private int physicsMS2; private int physicsMS; private int otherMS; + private int tempOnRezMS; + private int eventMS; + private int backupMS; + private int terrainMS; + private int landMS; + + public int MonitorFrameTime { get { return frameMS; } } + public int MonitorPhysicsUpdateTime { get { return physicsMS; } } + public int MonitorPhysicsSyncTime { get { return physicsMS2; } } + public int MonitorOtherTime { get { return otherMS; } } + public int MonitorTempOnRezTime { get { return tempOnRezMS; } } + public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event? + public int MonitorBackupTime { get { return backupMS; } } + public int MonitorTerrainTime { get { return terrainMS; } } + public int MonitorLandTime { get { return landMS; } } private bool m_physics_enabled = true; private bool m_scripts_enabled = true; @@ -1026,7 +1041,8 @@ namespace OpenSim.Region.Framework.Scenes TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; physicsFPS = 0f; - maintc = maintc = frameMS = otherMS = Environment.TickCount; + maintc = maintc = otherMS = Environment.TickCount; + int tmpFrameMS = maintc; // Increment the frame counter ++m_frame; @@ -1046,15 +1062,16 @@ namespace OpenSim.Region.Framework.Scenes if (m_frame % m_update_presences == 0) m_sceneGraph.UpdatePresences(); - physicsMS2 = Environment.TickCount; + int TempPhysicsMS2 = Environment.TickCount; if ((m_frame % m_update_physics == 0) && m_physics_enabled) m_sceneGraph.UpdatePreparePhysics(); - physicsMS2 = Environment.TickCount - physicsMS2; + TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; + physicsMS2 = TempPhysicsMS2; if (m_frame % m_update_entitymovement == 0) m_sceneGraph.UpdateScenePresenceMovement(); - physicsMS = Environment.TickCount; + int TempPhysicsMS = Environment.TickCount; if (m_frame % m_update_physics == 0) { if (m_physics_enabled) @@ -1062,30 +1079,56 @@ namespace OpenSim.Region.Framework.Scenes if (SynchronizeScene != null) SynchronizeScene(this); } - physicsMS = Environment.TickCount - physicsMS; - physicsMS += physicsMS2; + TempPhysicsMS = Environment.TickCount - TempPhysicsMS; + physicsMS = TempPhysicsMS; // Delete temp-on-rez stuff if (m_frame % m_update_backup == 0) + { + int tozMS = Environment.TickCount; CleanTempObjects(); + tozMS -= Environment.TickCount; + tempOnRezMS = tozMS; + } if (RegionStatus != RegionStatus.SlaveScene) { if (m_frame % m_update_events == 0) + { + int evMS = Environment.TickCount; UpdateEvents(); + evMS -= Environment.TickCount; + eventMS = evMS; + } if (m_frame % m_update_backup == 0) + { + int backMS = Environment.TickCount; UpdateStorageBackup(); + backMS -= Environment.TickCount; + backupMS = backMS; + } if (m_frame % m_update_terrain == 0) + { + int terMS = Environment.TickCount; UpdateTerrain(); + terMS -= Environment.TickCount; + terrainMS = terMS; + } if (m_frame % m_update_land == 0) + { + int ldMS = Environment.TickCount; UpdateLand(); + ldMS -= Environment.TickCount; + landMS = ldMS; + } int tickCount = Environment.TickCount; otherMS = tickCount - otherMS; - frameMS = tickCount - frameMS; + tmpFrameMS -= tickCount; + frameMS = tmpFrameMS; // if (m_frame%m_update_avatars == 0) // UpdateInWorldTime(); @@ -1097,7 +1140,7 @@ namespace OpenSim.Region.Framework.Scenes StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); StatsReporter.addFrameMS(frameMS); - StatsReporter.addPhysicsMS(physicsMS); + StatsReporter.addPhysicsMS(physicsMS + physicsMS2); StatsReporter.addOtherMS(otherMS); StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); -- cgit v1.1