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authoronefang2019-07-21 21:25:11 +1000
committeronefang2019-07-21 21:25:11 +1000
commit5b752dd4b7fd2600157ec90da5051623afe1dc4d (patch)
tree45e21b1e087d3b127c00778170b0178fb2a75f08 /OpenSim/Region/Framework
parentRandomise the spawn points by default. (diff)
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TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 8055f92..c0543fd 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1370,7 +1370,7 @@ namespace OpenSim.Region.Framework.Scenes
1370 || (m_teleportFlags & TeleportFlags.ViaLocation) != 0 1370 || (m_teleportFlags & TeleportFlags.ViaLocation) != 0
1371 || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0); 1371 || (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0);
1372 1372
1373 if(checkPhysics) 1373 if(checkPhysics && (m_teleportFlags & TeleportFlags.ViaScript) == 0)
1374 { 1374 {
1375 // land check was done above 1375 // land check was done above
1376 RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull; 1376 RayFilterFlags rayfilter = RayFilterFlags.BackFaceCull;