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authorJustin Clarke Casey2009-03-24 21:05:20 +0000
committerJustin Clarke Casey2009-03-24 21:05:20 +0000
commit6cad71d5ec2f794f1df668e978049f7e5b10e9dc (patch)
treee7ba50aa67311d39741d6c11aebb681c79bab26e /OpenSim/Region/Framework/Scenes
parent* minor: remove a couple more compiler warnings (diff)
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* minor: remove load oar logging I accidentally left in a few commits ago
* reduce noisiness of uuid gatherer * stop bothering to pointless complain about directory tar entries when loading an oar
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 7b2fae0..07a1cc7 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -110,8 +110,8 @@ namespace OpenSim.Region.Framework.Scenes
110 /// <param name="assetUuids">The assets gathered</param> 110 /// <param name="assetUuids">The assets gathered</param>
111 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids) 111 public void GatherAssetUuids(SceneObjectGroup sceneObject, IDictionary<UUID, int> assetUuids)
112 { 112 {
113 m_log.DebugFormat( 113// m_log.DebugFormat(
114 "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 114// "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
115 115
116 foreach (SceneObjectPart part in sceneObject.GetParts()) 116 foreach (SceneObjectPart part in sceneObject.GetParts())
117 { 117 {