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authorUbitUmarov2014-07-23 19:56:06 +0100
committerUbitUmarov2014-07-23 19:56:06 +0100
commitd64a50ac9bc6326cd98f9b1733a2ae4504259ed4 (patch)
tree933181acc8456591bd59f4b2059ee2ae3db4bc13 /OpenSim/Region/Framework/Scenes
parent request.DoHTTPGruntWork(..) is now identical to our version, so use (diff)
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changed locations of m_originRegionID setting to where current core has
them. Changed avatar AbsolutePosition, it still didnt assume m_pos as relative to root prim. ( forgot to commit before) ( this sit may still have loose ends, specially around the use of OffsetPosition that is now relative to root prim and was relative to prim)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs23
1 files changed, 17 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 0aeb69a..258ca20 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -534,10 +534,14 @@ namespace OpenSim.Region.Framework.Scenes
534 // in the sim unless the avatar is on a sit target. While 534 // in the sim unless the avatar is on a sit target. While
535 // on a sit target, m_pos will contain the desired offset 535 // on a sit target, m_pos will contain the desired offset
536 // without the parent rotation applied. 536 // without the parent rotation applied.
537 SceneObjectPart sitPart = ParentPart; 537 if (ParentPart != null)
538 538 {
539 if (sitPart != null) 539 SceneObjectPart rootPart = ParentPart.ParentGroup.RootPart;
540 return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation()); 540 // if (sitPart != null)
541 // return sitPart.AbsolutePosition + (m_pos * sitPart.GetWorldRotation());
542 if (rootPart != null)
543 return rootPart.AbsolutePosition + (m_pos * rootPart.GetWorldRotation());
544 }
541 } 545 }
542 546
543 return m_pos; 547 return m_pos;
@@ -1275,6 +1279,11 @@ namespace OpenSim.Region.Framework.Scenes
1275 1279
1276 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName); 1280 m_log.DebugFormat("[SCENE PRESENCE]: Making {0} a child agent in {1}", Name, Scene.RegionInfo.RegionName);
1277 1281
1282 // Reset the m_originRegionID as it has dual use as a flag to signal that the UpdateAgent() call orignating
1283 // from the source simulator has completed on a V2 teleport.
1284 lock (m_originRegionIDAccessLock)
1285 m_originRegionID = UUID.Zero;
1286
1278 // Reset these so that teleporting in and walking out isn't seen 1287 // Reset these so that teleporting in and walking out isn't seen
1279 // as teleporting back 1288 // as teleporting back
1280 TeleportFlags = TeleportFlags.Default; 1289 TeleportFlags = TeleportFlags.Default;
@@ -3853,8 +3862,6 @@ namespace OpenSim.Region.Framework.Scenes
3853 3862
3854 private void CopyFrom(AgentData cAgent) 3863 private void CopyFrom(AgentData cAgent)
3855 { 3864 {
3856 lock (m_originRegionIDAccessLock)
3857 m_originRegionID = cAgent.RegionID;
3858 3865
3859 m_callbackURI = cAgent.CallbackURI; 3866 m_callbackURI = cAgent.CallbackURI;
3860// m_log.DebugFormat( 3867// m_log.DebugFormat(
@@ -3928,6 +3935,10 @@ namespace OpenSim.Region.Framework.Scenes
3928 3935
3929 if (Scene.AttachmentsModule != null) 3936 if (Scene.AttachmentsModule != null)
3930 Scene.AttachmentsModule.CopyAttachments(cAgent, this); 3937 Scene.AttachmentsModule.CopyAttachments(cAgent, this);
3938
3939 lock (m_originRegionIDAccessLock)
3940 m_originRegionID = cAgent.RegionID;
3941
3931 } 3942 }
3932 3943
3933 public bool CopyAgent(out IAgentData agent) 3944 public bool CopyAgent(out IAgentData agent)