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author | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-08-07 18:40:56 -0400 |
commit | c8a68fb3fbac0d99b53a62bb062232c0d5695d3c (patch) | |
tree | bb010e480b095e48cd80fce04305f5e8cd290a3b /OpenSim/Region/Framework/Scenes | |
parent | Silly error, simple fix (diff) | |
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* Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b48cf62..e344da3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1192,6 +1192,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1192 | Heightmap = new TerrainChannel(map); | 1192 | Heightmap = new TerrainChannel(map); |
1193 | } | 1193 | } |
1194 | } | 1194 | } |
1195 | catch (IOException e) | ||
1196 | { | ||
1197 | |||
1198 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString() + " Regenerating"); | ||
1199 | |||
1200 | // Non standard region size. If there's an old terrain in the database, it might read past the buffer | ||
1201 | if ((int)Constants.RegionSize != 256) | ||
1202 | { | ||
1203 | Heightmap = new TerrainChannel(); | ||
1204 | |||
1205 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | ||
1206 | } | ||
1207 | } | ||
1195 | catch (Exception e) | 1208 | catch (Exception e) |
1196 | { | 1209 | { |
1197 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | 1210 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); |