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authorMelanie Thielker2010-07-15 20:03:08 +0200
committerMelanie Thielker2010-07-15 20:03:08 +0200
commit8d2b4b7b487f7a35b610d894c03619e638866473 (patch)
tree305494398ed0cb21962467d05b2279b4ff2fe1a7 /OpenSim/Region/Framework/Scenes
parentPreserve attachment data while a prim is in world. Allows attachment (diff)
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Fix a few permissions vulnerability. Owners could cause permissions
escalation on items contained in prims using a hacked viewer
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs35
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
3 files changed, 35 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index c77efc7..e1674be 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1359,16 +1359,45 @@ namespace OpenSim.Region.Framework.Scenes
1359 { 1359 {
1360 agentTransactions.HandleTaskItemUpdateFromTransaction( 1360 agentTransactions.HandleTaskItemUpdateFromTransaction(
1361 remoteClient, part, transactionID, currentItem); 1361 remoteClient, part, transactionID, currentItem);
1362 } 1362
1363 if (part.Inventory.UpdateInventoryItem(itemInfo))
1364 {
1365 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) 1363 if ((InventoryType)itemInfo.InvType == InventoryType.Notecard)
1366 remoteClient.SendAgentAlertMessage("Notecard saved", false); 1364 remoteClient.SendAgentAlertMessage("Notecard saved", false);
1367 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) 1365 else if ((InventoryType)itemInfo.InvType == InventoryType.LSL)
1368 remoteClient.SendAgentAlertMessage("Script saved", false); 1366 remoteClient.SendAgentAlertMessage("Script saved", false);
1369 else 1367 else
1370 remoteClient.SendAgentAlertMessage("Item saved", false); 1368 remoteClient.SendAgentAlertMessage("Item saved", false);
1369 }
1371 1370
1371 // Check if we're allowed to mess with permissions
1372 if (!Permissions.IsGod(remoteClient.AgentId)) // Not a god
1373 {
1374 if (remoteClient.AgentId != part.OwnerID) // Not owner
1375 {
1376 // Friends and group members can't change any perms
1377 itemInfo.BasePermissions = currentItem.BasePermissions;
1378 itemInfo.EveryonePermissions = currentItem.EveryonePermissions;
1379 itemInfo.GroupPermissions = currentItem.GroupPermissions;
1380 itemInfo.NextPermissions = currentItem.NextPermissions;
1381 itemInfo.CurrentPermissions = currentItem.CurrentPermissions;
1382 }
1383 else
1384 {
1385 // Owner can't change base, and can change other
1386 // only up to base
1387 // Base ALWAYS has move
1388 currentItem.BasePermissions |= (uint)PermissionMask.Move;
1389 itemInfo.BasePermissions = currentItem.BasePermissions;
1390 itemInfo.EveryonePermissions &= currentItem.BasePermissions;
1391 itemInfo.GroupPermissions &= currentItem.BasePermissions;
1392 itemInfo.CurrentPermissions &= currentItem.BasePermissions;
1393 itemInfo.NextPermissions &= currentItem.BasePermissions;
1394 // Next ALWAYS has move
1395 itemInfo.NextPermissions |= (uint)PermissionMask.Move;
1396 }
1397
1398 }
1399 if (part.Inventory.UpdateInventoryItem(itemInfo))
1400 {
1372 part.GetProperties(remoteClient); 1401 part.GetProperties(remoteClient);
1373 } 1402 }
1374 } 1403 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 87b2d74..b19c443 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4156,6 +4156,9 @@ namespace OpenSim.Region.Framework.Scenes
4156 // objects 4156 // objects
4157 if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0) 4157 if ((_nextOwnerMask & (uint)PermissionMask.Copy) == 0)
4158 _nextOwnerMask |= (uint)PermissionMask.Transfer; 4158 _nextOwnerMask |= (uint)PermissionMask.Transfer;
4159
4160 _nextOwnerMask |= (uint)PermissionMask.Move;
4161
4159 break; 4162 break;
4160 } 4163 }
4161 SendFullUpdateToAllClients(); 4164 SendFullUpdateToAllClients();
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index 0066158..2a3727a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -762,12 +762,6 @@ namespace OpenSim.Region.Framework.Scenes
762 else if ((InventoryType)item.Type == InventoryType.Notecard) 762 else if ((InventoryType)item.Type == InventoryType.Notecard)
763 { 763 {
764 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID); 764 ScenePresence presence = m_part.ParentGroup.Scene.GetScenePresence(item.OwnerID);
765
766 if (presence != null)
767 {
768 presence.ControllingClient.SendAgentAlertMessage(
769 "Notecard saved", false);
770 }
771 } 765 }
772 766
773 m_items[item.ItemID] = item; 767 m_items[item.ItemID] = item;