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author | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-27 02:05:59 +0100 |
commit | 820242bc49d9a0ed558a72fda2f7bbb85b716b5f (patch) | |
tree | 179eca9de94ddb5f592f3dab75d544f4cd9cabe0 /OpenSim/Region/Framework/Scenes | |
parent | Restart the event queue worker threads that I accidentally disabled earlier t... (diff) | |
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Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8b68102..c8ecc9b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2082,6 +2082,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | 2082 | ||
2083 | public void PhysicsCollision(EventArgs e) | 2083 | public void PhysicsCollision(EventArgs e) |
2084 | { | 2084 | { |
2085 | // m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); | ||
2086 | |||
2085 | // single threaded here | 2087 | // single threaded here |
2086 | 2088 | ||
2087 | CollisionEventUpdate a = (CollisionEventUpdate)e; | 2089 | CollisionEventUpdate a = (CollisionEventUpdate)e; |