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authorJustin Clark-Casey (justincc)2011-08-26 22:49:11 +0100
committerJustin Clark-Casey (justincc)2011-08-26 22:49:11 +0100
commit5f3ffc195f60ac54492ccb389843f292b0be7511 (patch)
tree37ac2512d76923f91e9f4715bee3dd8cbca7d0a1 /OpenSim/Region/Framework/Scenes
parentrefactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o... (diff)
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refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToGround() and remove redundant code
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs46
1 files changed, 6 insertions, 40 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 00e3363..e3b8fc8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -979,43 +979,16 @@ namespace OpenSim.Region.Framework.Scenes
979 return m_rootPart.Shape.State; 979 return m_rootPart.Shape.State;
980 } 980 }
981 981
982 public void ClearPartAttachmentData() 982 public void SetAttachmentPoint(byte point)
983 {
984 SetAttachmentPoint((Byte)0);
985 }
986
987 public void DetachToGround()
988 { 983 {
989 ScenePresence avatar = m_scene.GetScenePresence(m_rootPart.AttachedAvatar);
990 if (avatar == null)
991 return;
992
993 avatar.RemoveAttachment(this);
994
995 Vector3 detachedpos = new Vector3(127f,127f,127f);
996 if (avatar == null)
997 return;
998
999 detachedpos = avatar.AbsolutePosition;
1000 RootPart.FromItemID = UUID.Zero;
1001
1002 AbsolutePosition = detachedpos;
1003 m_rootPart.AttachedAvatar = UUID.Zero;
1004
1005 SceneObjectPart[] parts = m_parts.GetArray(); 984 SceneObjectPart[] parts = m_parts.GetArray();
1006 for (int i = 0; i < parts.Length; i++) 985 for (int i = 0; i < parts.Length; i++)
1007 parts[i].AttachedAvatar = UUID.Zero; 986 parts[i].SetAttachmentPoint(point);
987 }
1008 988
1009 m_rootPart.SetParentLocalId(0); 989 public void ClearPartAttachmentData()
1010 SetAttachmentPoint((byte)0); 990 {
1011 m_rootPart.ApplyPhysics(m_rootPart.GetEffectiveObjectFlags(), m_rootPart.VolumeDetectActive, m_scene.m_physicalPrim); 991 SetAttachmentPoint((Byte)0);
1012 HasGroupChanged = true;
1013 RootPart.Rezzed = DateTime.Now;
1014 RootPart.RemFlag(PrimFlags.TemporaryOnRez);
1015 AttachToBackup();
1016 m_scene.EventManager.TriggerParcelPrimCountTainted();
1017 m_rootPart.ScheduleFullUpdate();
1018 m_rootPart.ClearUndoState();
1019 } 992 }
1020 993
1021 /// <summary> 994 /// <summary>
@@ -3349,13 +3322,6 @@ namespace OpenSim.Region.Framework.Scenes
3349 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition); 3322 return String.Format("{0} {1} ({2})", Name, UUID, AbsolutePosition);
3350 } 3323 }
3351 3324
3352 public void SetAttachmentPoint(byte point)
3353 {
3354 SceneObjectPart[] parts = m_parts.GetArray();
3355 for (int i = 0; i < parts.Length; i++)
3356 parts[i].SetAttachmentPoint(point);
3357 }
3358
3359 #region ISceneObject 3325 #region ISceneObject
3360 3326
3361 public virtual ISceneObject CloneForNewScene() 3327 public virtual ISceneObject CloneForNewScene()