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author | Justin Clark-Casey (justincc) | 2011-10-10 21:54:08 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-10 21:54:08 +0100 |
commit | 2b290793ab7153c956db5637dd27dfbbd0a1cf98 (patch) | |
tree | fb92997c17552fa1f78c83c6d7f133c2b852085f /OpenSim/Region/Framework/Scenes | |
parent | remove unused LastAssetID from DynamicTextureUpdaer (diff) | |
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refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 13 |
1 files changed, 0 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index bcf668f..5652231 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -513,19 +513,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
513 | get { return m_sceneGraph.m_syncRoot; } | 513 | get { return m_sceneGraph.m_syncRoot; } |
514 | } | 514 | } |
515 | 515 | ||
516 | /// <summary> | ||
517 | /// This is for llGetRegionFPS | ||
518 | /// </summary> | ||
519 | public float SimulatorFPS | ||
520 | { | ||
521 | get { return StatsReporter.getLastReportedSimFPS(); } | ||
522 | } | ||
523 | |||
524 | public float[] SimulatorStats | ||
525 | { | ||
526 | get { return StatsReporter.getLastReportedSimStats(); } | ||
527 | } | ||
528 | |||
529 | public string DefaultScriptEngine | 516 | public string DefaultScriptEngine |
530 | { | 517 | { |
531 | get { return m_defaultScriptEngine; } | 518 | get { return m_defaultScriptEngine; } |