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author | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-08 17:58:01 +0100 |
commit | 1dcad4ac6616a21216eeb139c901d98eed9169db (patch) | |
tree | 474a8163d29c157baa172480ac9456b235ed0624 /OpenSim/Region/Framework/Scenes | |
parent | Switch the MeshUploadFlag CAP module on and off with the existing config Allo... (diff) | |
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minor: commented out log lines for future use and very small code tidy
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index f3879f0..cd5046a 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1564,6 +1564,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1564 | /// <param name="m_physicalPrim"></param> | 1564 | /// <param name="m_physicalPrim"></param> |
1565 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) | 1565 | public void ApplyPhysics(uint rootObjectFlags, bool VolumeDetectActive, bool m_physicalPrim) |
1566 | { | 1566 | { |
1567 | // m_log.DebugFormat("[SCENE OBJECT PART]: Applying physics to {0} {1} {2}", Name, LocalId, UUID); | ||
1568 | |||
1567 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); | 1569 | bool isPhysical = (((rootObjectFlags & (uint) PrimFlags.Physics) != 0) && m_physicalPrim); |
1568 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); | 1570 | bool isPhantom = ((rootObjectFlags & (uint) PrimFlags.Phantom) != 0); |
1569 | 1571 | ||
@@ -1584,6 +1586,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1584 | // or flexible | 1586 | // or flexible |
1585 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) | 1587 | if (!isPhantom && !IsAttachment && !(Shape.PathCurve == (byte) Extrusion.Flexible)) |
1586 | { | 1588 | { |
1589 | // m_log.DebugFormat("[SCENE OBJECT PART]: Creating PhysActor for {0} {1} {2}", Name, LocalId, UUID); | ||
1590 | |||
1587 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( | 1591 | PhysActor = m_parentGroup.Scene.PhysicsScene.AddPrimShape( |
1588 | LocalId, | 1592 | LocalId, |
1589 | string.Format("{0}/{1}", Name, UUID), | 1593 | string.Format("{0}/{1}", Name, UUID), |