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authorUbitUmarov2017-06-23 19:55:23 +0100
committerUbitUmarov2017-06-23 19:55:23 +0100
commit0a1f497dee60a8b6d02fe4565f251afd226b3a3a (patch)
tree33bd660d4994742c3b9e889344ec4153a06ce01f /OpenSim/Region/Framework/Scenes
parent do the same on OAR saves (diff)
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code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 46ce2ce..8ee7dbc 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
149 public void AddForInspection(SceneObjectGroup sceneObject) 149 public void AddForInspection(SceneObjectGroup sceneObject)
150 { 150 {
151 // m_log.DebugFormat( 151 // m_log.DebugFormat(
152 // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 152 // "[UUID GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
153 if(sceneObject.IsDeleted) 153 if(sceneObject.IsDeleted)
154 return; 154 return;
155 155
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes
159 SceneObjectPart part = parts[i]; 159 SceneObjectPart part = parts[i];
160 160
161 // m_log.DebugFormat( 161 // m_log.DebugFormat(
162 // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); 162 // "[UUID GATHERER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
163 163
164 try 164 try
165 { 165 {