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authorJustin Clark-Casey (justincc)2012-03-15 00:06:52 +0000
committerJustin Clark-Casey (justincc)2012-03-15 00:06:52 +0000
commit12cebb12d5b095fc8d1a2936b9537ad0e0e7dbe7 (patch)
tree2d1b84505fadf96df72eddd5a76e0348fe0579ad /OpenSim/Region/Framework/Scenes/UuidGatherer.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Alleviate an issue where calling Thread.Abort() on script WorkItems can fail to release locks, resulting in a crippled simulator.
This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
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