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authordiva2009-05-23 17:51:13 +0000
committerdiva2009-05-23 17:51:13 +0000
commitfb6d314d4db0a157799a1d49a5f467f1c051ec9b (patch)
tree3a5f7c8d3f91722d6a32ee85b7031dfb4c2de6b0 /OpenSim/Region/Framework/Scenes/UuidGatherer.cs
parentAdded one missing config var for HG standalones. (diff)
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This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 5eb42f7..1324978 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
187 /// </summary> 187 /// </summary>
188 /// <param name="uuid"></param> 188 /// <param name="uuid"></param>
189 /// <returns></returns> 189 /// <returns></returns>
190 protected AssetBase GetAsset(UUID uuid) 190 protected virtual AssetBase GetAsset(UUID uuid)
191 { 191 {
192 m_waitingForObjectAsset = true; 192 m_waitingForObjectAsset = true;
193 m_assetCache.Get(uuid.ToString(), this, AssetReceived); 193 m_assetCache.Get(uuid.ToString(), this, AssetReceived);