From fb6d314d4db0a157799a1d49a5f467f1c051ec9b Mon Sep 17 00:00:00 2001 From: diva Date: Sat, 23 May 2009 17:51:13 +0000 Subject: This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D --- OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs') diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 5eb42f7..1324978 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes /// /// /// - protected AssetBase GetAsset(UUID uuid) + protected virtual AssetBase GetAsset(UUID uuid) { m_waitingForObjectAsset = true; m_assetCache.Get(uuid.ToString(), this, AssetReceived); -- cgit v1.1