From fb6d314d4db0a157799a1d49a5f467f1c051ec9b Mon Sep 17 00:00:00 2001
From: diva
Date: Sat, 23 May 2009 17:51:13 +0000
Subject: This should make HG asset transfers work much better. It now uses
HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset
transfers use exactly the same UUID collection code as save oar/xml. If it
doesn't work, it's Justin's fault :D
---
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
(limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 5eb42f7..1324978 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Framework.Scenes
///
///
///
- protected AssetBase GetAsset(UUID uuid)
+ protected virtual AssetBase GetAsset(UUID uuid)
{
m_waitingForObjectAsset = true;
m_assetCache.Get(uuid.ToString(), this, AssetReceived);
--
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