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author | John Hurliman | 2010-09-12 14:20:26 -0700 |
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committer | John Hurliman | 2010-09-12 14:20:26 -0700 |
commit | 0db1ed0b5a6f5bd104c6008f142d173c84263ce5 (patch) | |
tree | 05b1b67544242755ef0150d8134d549a1a0fcbe3 /OpenSim/Region/Framework/Scenes/Tests | |
parent | Added a stub for OpenSim.Services.Connectors.Simulation.SimulationDataService... (diff) | |
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* Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index e3ef263..d634840 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -292,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
292 | // scene backup thread. | 292 | // scene backup thread. |
293 | scene.Backup(true); | 293 | scene.Backup(true); |
294 | 294 | ||
295 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | 295 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
296 | 296 | ||
297 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | 297 | Assert.That(storedObjects.Count, Is.EqualTo(1)); |
298 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); | 298 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2)); |
@@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); | 335 | SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false); |
336 | scene.DeleteSceneObject(groupToDelete, false); | 336 | scene.DeleteSceneObject(groupToDelete, false); |
337 | 337 | ||
338 | List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID); | 338 | List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID); |
339 | 339 | ||
340 | Assert.That(storedObjects.Count, Is.EqualTo(1)); | 340 | Assert.That(storedObjects.Count, Is.EqualTo(1)); |
341 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); | 341 | Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1)); |