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authorJustin Clark-Casey (justincc)2009-11-12 19:15:08 +0000
committerJustin Clark-Casey (justincc)2009-11-12 19:15:08 +0000
commite2b1fb8ff9242b112232446eee4642a2f090f0e3 (patch)
treef131b4082369d9a8192a12ffc3ca474e58a3a0ec /OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
parentrefactor some test asset creation into a helper class (diff)
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refactor: extract another test asset helper method
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs7
1 files changed, 3 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
index dc98550..b68a044 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs
@@ -34,6 +34,7 @@ using OpenSim.Framework;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Services.Interfaces; 35using OpenSim.Services.Interfaces;
36using OpenSim.Tests.Common; 36using OpenSim.Tests.Common;
37using OpenSim.Tests.Common.Setup;
37using OpenSim.Tests.Common.Mock; 38using OpenSim.Tests.Common.Mock;
38 39
39namespace OpenSim.Region.Framework.Scenes.Tests 40namespace OpenSim.Region.Framework.Scenes.Tests
@@ -55,11 +56,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests
55 public void TestCorruptAsset() 56 public void TestCorruptAsset()
56 { 57 {
57 TestHelper.InMethod(); 58 TestHelper.InMethod();
58 59
59 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666"); 60 UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
60 AssetBase corruptAsset = new AssetBase(corruptAssetUuid, corruptAssetUuid.ToString(), (sbyte)AssetType.Object); 61 AssetBase corruptAsset = AssetHelpers.CreateAsset(corruptAssetUuid, "CORRUPT ASSET");
61 corruptAsset.Data = Encoding.ASCII.GetBytes("CORRUPT ASSET");
62
63 m_assetService.Store(corruptAsset); 62 m_assetService.Store(corruptAsset);
64 63
65 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>(); 64 IDictionary<UUID, int> foundAssetUuids = new Dictionary<UUID, int>();