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authorMelanie2011-11-11 23:43:18 +0000
committerMelanie2011-11-11 23:43:18 +0000
commita4ec97cfddc6baeed2eb5ed08240a7f9fb300d1e (patch)
treef19e00c12dfe753ee218eccd98b5a21304018247 /OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs
parentMerge branch 'master' into bigmerge (diff)
parentMake log messages on authentication failure more explicit (diff)
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Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Services/AuthenticationService/PasswordAuthenticationService.cs
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs')
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1 files changed, 176 insertions, 0 deletions
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using Nini.Config;
31using NUnit.Framework;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Servers;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using System.Threading;
41
42namespace OpenSim.Region.Framework.Scenes.Tests
43{
44 [TestFixture]
45 public class ScenePresenceSitTests
46 {
47 private TestScene m_scene;
48 private ScenePresence m_sp;
49
50 [SetUp]
51 public void Init()
52 {
53 m_scene = SceneHelpers.SetupScene();
54 m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
55 }
56
57 [Test]
58 public void TestSitOutsideRangeNoTarget()
59 {
60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 // More than 10 meters away from 0, 0, 0 (default part position)
64 Vector3 startPos = new Vector3(10.1f, 0, 0);
65 m_sp.AbsolutePosition = startPos;
66
67 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
68
69 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
70
71 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
72 Assert.That(m_sp.ParentID, Is.EqualTo(0));
73 }
74
75 [Test]
76 public void TestSitWithinRangeNoTarget()
77 {
78 TestHelpers.InMethod();
79// log4net.Config.XmlConfigurator.Configure();
80
81 // Less than 10 meters away from 0, 0, 0 (default part position)
82 Vector3 startPos = new Vector3(9.9f, 0, 0);
83 m_sp.AbsolutePosition = startPos;
84
85 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
86
87 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
88
89 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
90 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
91 }
92
93 [Test]
94 public void TestSitAndStandWithNoSitTarget()
95 {
96 TestHelpers.InMethod();
97// log4net.Config.XmlConfigurator.Configure();
98
99 // Make sure we're within range to sit
100 Vector3 startPos = new Vector3(1, 1, 1);
101 m_sp.AbsolutePosition = startPos;
102
103 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
104
105 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
106
107 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
108 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
109 Assert.That(m_sp.PhysicsActor, Is.Null);
110
111 // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the
112 // default avatar.
113 // Curiously, Vector3.ToString() will not display the last two places of the float. For example,
114 // printing out npc.AbsolutePosition will give <0, 0, 0.8454993> not <0, 0, 0.845499337>
115 Assert.That(
116 m_sp.AbsolutePosition,
117 Is.EqualTo(part.AbsolutePosition + new Vector3(0, 0, 0.845499337f)));
118
119 m_sp.StandUp();
120
121 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
122 Assert.That(m_sp.ParentID, Is.EqualTo(0));
123 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
124 }
125
126 [Test]
127 public void TestSitAndStandWithSitTarget()
128 {
129 TestHelpers.InMethod();
130// log4net.Config.XmlConfigurator.Configure();
131
132 // If a prim has a sit target then we can sit from any distance away
133 Vector3 startPos = new Vector3(128, 128, 30);
134 m_sp.AbsolutePosition = startPos;
135
136 SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene);
137 part.SitTargetPosition = new Vector3(0, 0, 1);
138
139 m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero);
140
141 Assert.That(part.SitTargetAvatar, Is.EqualTo(m_sp.UUID));
142 Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId));
143 Assert.That(
144 m_sp.AbsolutePosition,
145 Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT));
146 Assert.That(m_sp.PhysicsActor, Is.Null);
147
148 m_sp.StandUp();
149
150 Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero));
151 Assert.That(m_sp.ParentID, Is.EqualTo(0));
152 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
153 }
154
155 [Test]
156 public void TestSitAndStandOnGround()
157 {
158 TestHelpers.InMethod();
159// log4net.Config.XmlConfigurator.Configure();
160
161 // If a prim has a sit target then we can sit from any distance away
162// Vector3 startPos = new Vector3(128, 128, 30);
163// sp.AbsolutePosition = startPos;
164
165 m_sp.HandleAgentSitOnGround();
166
167 Assert.That(m_sp.SitGround, Is.True);
168 Assert.That(m_sp.PhysicsActor, Is.Null);
169
170 m_sp.StandUp();
171
172 Assert.That(m_sp.SitGround, Is.False);
173 Assert.That(m_sp.PhysicsActor, Is.Not.Null);
174 }
175 }
176} \ No newline at end of file