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authorlbsa712009-06-05 06:22:08 +0000
committerlbsa712009-06-05 06:22:08 +0000
commitfd5e45733c0f9912117ed2c151896f62f8265586 (patch)
tree0fe057eb9853e8bf1448f91a34e549fcb2b4412e /OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
parentCommitting mcortez's FlotsamAssetCache after several positive reviews. (diff)
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* Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.)
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs')
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diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs
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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using NUnit.Framework.SyntaxHelpers;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications;
35using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Communications.Local;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41using log4net;
42
43namespace OpenSim.Region.Framework.Scenes.Tests
44{
45 /// <summary>
46 /// Linking tests
47 /// </summary>
48 [TestFixture]
49 public class SceneObjectLinkingTests
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 [Test]
54 public void TestLinkDelink2SceneObjects()
55 {
56 TestHelper.InMethod();
57
58 bool debugtest = false;
59
60 Scene scene = SceneSetupHelpers.SetupScene();
61 SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
62 SceneObjectGroup grp1 = part1.ParentGroup;
63 SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
64 SceneObjectGroup grp2 = part2.ParentGroup;
65
66 grp1.AbsolutePosition = new Vector3(10, 10, 10);
67 grp2.AbsolutePosition = Vector3.Zero;
68
69 // <90,0,0>
70 grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
71
72 // <180,0,0>
73 grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
74
75 // Required for linking
76 grp1.RootPart.UpdateFlag = 0;
77 grp2.RootPart.UpdateFlag = 0;
78
79 // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
80 grp1.LinkToGroup(grp2);
81
82 // FIXME: Can't do this test yet since group 2 still has its root part! We can't yet null this since
83 // it might cause SOG.ProcessBackup() to fail due to the race condition. This really needs to be fixed.
84 Assert.That(grp2.IsDeleted, "SOG 2 was not registered as deleted after link.");
85 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained children after delink.");
86 Assert.That(grp1.Children.Count == 2);
87
88 if (debugtest)
89 {
90 m_log.Debug("parts: " + grp1.Children.Count);
91 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
92 m_log.Debug("Group1: Prim1: OffsetPosition:"+ part1.OffsetPosition+", OffsetRotation:"+part1.RotationOffset);
93 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+part2.RotationOffset);
94 }
95
96 // root part should have no offset position or rotation
97 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
98
99 // offset position should be root part position - part2.absolute position.
100 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
101
102 float roll = 0;
103 float pitch = 0;
104 float yaw = 0;
105
106 // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
107 part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
108 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
109
110 if (debugtest)
111 m_log.Debug(rotEuler1);
112
113 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
114 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
115
116 if (debugtest)
117 m_log.Debug(rotEuler2);
118
119 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
120
121 // Delink part 2
122 grp1.DelinkFromGroup(part2.LocalId);
123
124 if (debugtest)
125 m_log.Debug("Group2: Prim2: OffsetPosition:" + part2.AbsolutePosition + ", OffsetRotation:" + part2.RotationOffset);
126
127 Assert.That(grp1.Children.Count, Is.EqualTo(1), "Group 1 still contained part2 after delink.");
128 Assert.That(part2.AbsolutePosition == Vector3.Zero);
129 }
130
131 [Test]
132 public void TestLinkDelink2groups4SceneObjects()
133 {
134 TestHelper.InMethod();
135
136 bool debugtest = false;
137
138 Scene scene = SceneSetupHelpers.SetupScene();
139 SceneObjectPart part1 = SceneSetupHelpers.AddSceneObject(scene);
140 SceneObjectGroup grp1 = part1.ParentGroup;
141 SceneObjectPart part2 = SceneSetupHelpers.AddSceneObject(scene);
142 SceneObjectGroup grp2 = part2.ParentGroup;
143 SceneObjectPart part3 = SceneSetupHelpers.AddSceneObject(scene);
144 SceneObjectGroup grp3 = part3.ParentGroup;
145 SceneObjectPart part4 = SceneSetupHelpers.AddSceneObject(scene);
146 SceneObjectGroup grp4 = part4.ParentGroup;
147
148 grp1.AbsolutePosition = new Vector3(10, 10, 10);
149 grp2.AbsolutePosition = Vector3.Zero;
150 grp3.AbsolutePosition = new Vector3(20, 20, 20);
151 grp4.AbsolutePosition = new Vector3(40, 40, 40);
152
153 // <90,0,0>
154 grp1.Rotation = (Quaternion.CreateFromEulers(90 * Utils.DEG_TO_RAD, 0, 0));
155
156 // <180,0,0>
157 grp2.UpdateGroupRotation(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0));
158
159 // <270,0,0>
160 grp3.Rotation = (Quaternion.CreateFromEulers(270 * Utils.DEG_TO_RAD, 0, 0));
161
162 // <0,90,0>
163 grp4.UpdateGroupRotation(Quaternion.CreateFromEulers(0, 90 * Utils.DEG_TO_RAD, 0));
164
165 // Required for linking
166 grp1.RootPart.UpdateFlag = 0;
167 grp2.RootPart.UpdateFlag = 0;
168 grp3.RootPart.UpdateFlag = 0;
169 grp4.RootPart.UpdateFlag = 0;
170
171 // Link grp2 to grp1. part2 becomes child prim to grp1. grp2 is eliminated.
172 grp1.LinkToGroup(grp2);
173
174 // Link grp4 to grp3.
175 grp3.LinkToGroup(grp4);
176
177 // At this point we should have 4 parts total in two groups.
178 Assert.That(grp1.Children.Count == 2);
179 Assert.That(grp2.IsDeleted, "Group 2 was not registered as deleted after link.");
180 Assert.That(grp2.Children.Count, Is.EqualTo(0), "Group 2 still contained parts after delink.");
181 Assert.That(grp3.Children.Count == 2);
182 Assert.That(grp4.IsDeleted, "Group 4 was not registered as deleted after link.");
183 Assert.That(grp4.Children.Count, Is.EqualTo(0), "Group 4 still contained parts after delink.");
184
185 if (debugtest)
186 {
187 m_log.Debug("--------After Link-------");
188 m_log.Debug("Group1: parts:" + grp1.Children.Count);
189 m_log.Debug("Group1: Pos:"+grp1.AbsolutePosition+", Rot:"+grp1.Rotation);
190 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
191 m_log.Debug("Group1: Prim2: OffsetPosition:"+part2.OffsetPosition+", OffsetRotation:"+ part2.RotationOffset);
192
193 m_log.Debug("Group3: parts:"+grp3.Children.Count);
194 m_log.Debug("Group3: Pos:"+grp3.AbsolutePosition+", Rot:"+grp3.Rotation);
195 m_log.Debug("Group3: Prim1: OffsetPosition:"+part3.OffsetPosition+", OffsetRotation:"+part3.RotationOffset);
196 m_log.Debug("Group3: Prim2: OffsetPosition:"+part4.OffsetPosition+", OffsetRotation:"+part4.RotationOffset);
197 }
198
199 // Required for linking
200 grp1.RootPart.UpdateFlag = 0;
201 grp3.RootPart.UpdateFlag = 0;
202
203 // root part should have no offset position or rotation
204 Assert.That(part1.OffsetPosition == Vector3.Zero && part1.RotationOffset == Quaternion.Identity);
205
206 // offset position should be root part position - part2.absolute position.
207 Assert.That(part2.OffsetPosition == new Vector3(-10, -10, -10));
208
209 float roll = 0;
210 float pitch = 0;
211 float yaw = 0;
212
213 // There's a euler anomoly at 180, 0, 0 so expect 180 to turn into -180.
214 part1.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
215 Vector3 rotEuler1 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
216
217 if (debugtest)
218 m_log.Debug(rotEuler1);
219
220 part2.RotationOffset.GetEulerAngles(out roll, out pitch, out yaw);
221 Vector3 rotEuler2 = new Vector3(roll * Utils.RAD_TO_DEG, pitch * Utils.RAD_TO_DEG, yaw * Utils.RAD_TO_DEG);
222
223 if (debugtest)
224 m_log.Debug(rotEuler2);
225
226 Assert.That(rotEuler2.ApproxEquals(new Vector3(-180, 0, 0), 0.001f) || rotEuler2.ApproxEquals(new Vector3(180, 0, 0), 0.001f));
227
228 // Now we're linking the first group to the third group. This will make the first group child parts of the third one.
229 grp3.LinkToGroup(grp1);
230
231 // Delink parts 2 and 3
232 grp3.DelinkFromGroup(part2.LocalId);
233 grp3.DelinkFromGroup(part3.LocalId);
234
235 if (debugtest)
236 {
237 m_log.Debug("--------After De-Link-------");
238 m_log.Debug("Group1: parts:" + grp1.Children.Count);
239 m_log.Debug("Group1: Pos:" + grp1.AbsolutePosition + ", Rot:" + grp1.Rotation);
240 m_log.Debug("Group1: Prim1: OffsetPosition:" + part1.OffsetPosition + ", OffsetRotation:" + part1.RotationOffset);
241 m_log.Debug("Group1: Prim2: OffsetPosition:" + part2.OffsetPosition + ", OffsetRotation:" + part2.RotationOffset);
242
243 m_log.Debug("Group3: parts:" + grp3.Children.Count);
244 m_log.Debug("Group3: Pos:" + grp3.AbsolutePosition + ", Rot:" + grp3.Rotation);
245 m_log.Debug("Group3: Prim1: OffsetPosition:" + part3.OffsetPosition + ", OffsetRotation:" + part3.RotationOffset);
246 m_log.Debug("Group3: Prim2: OffsetPosition:" + part4.OffsetPosition + ", OffsetRotation:" + part4.RotationOffset);
247 }
248
249 Assert.That(part2.AbsolutePosition == Vector3.Zero);
250 Assert.That(part4.OffsetPosition == new Vector3(20, 20, 20));
251 Quaternion compareQuaternion = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
252 Assert.That((part4.RotationOffset.X - compareQuaternion.X < 0.00003)
253 && (part4.RotationOffset.Y - compareQuaternion.Y < 0.00003)
254 && (part4.RotationOffset.Z - compareQuaternion.Z < 0.00003)
255 && (part4.RotationOffset.W - compareQuaternion.W < 0.00003));
256 }
257 }
258}