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authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/Framework/Scenes/TerrainUtil.cs
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
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