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authorRobert Adams2013-11-03 08:14:51 -0800
committerRobert Adams2013-11-03 08:14:51 -0800
commit9bf363e9be948dc0db62c560d9827072c682e994 (patch)
treed6ecdb40502060aa75c8b1738d7135190184c1a4 /OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
parentvarregion: send region size in LLLoginResponse. (diff)
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varregion: send the proper terrain patch layer code for large terrain.
Code cleanups.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/TerrainCompressor.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/TerrainCompressor.cs44
1 files changed, 21 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
index e4513ad..5ecde87 100644
--- a/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
+++ b/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
@@ -116,7 +116,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
116 xPieces[0] = patchX; // patch X dimension 116 xPieces[0] = patchX; // patch X dimension
117 yPieces[0] = patchY; 117 yPieces[0] = patchY;
118 118
119 return CreateLandPacket(terrData, xPieces, yPieces, (int)TerrainPatch.LayerType.Land); 119 byte landPacketType = (byte)TerrainPatch.LayerType.Land;
120 if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
121 {
122 // libOMV does not have a packet type defined for the extended parcel format.
123 // We just happen to know the extended parcel format code is one more than the usual code.
124 landPacketType++;
125 }
126
127 return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
120 } 128 }
121 129
122 /// <summary> 130 /// <summary>
@@ -258,19 +266,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
258 float zmax = -99999999.0f; 266 float zmax = -99999999.0f;
259 float zmin = 99999999.0f; 267 float zmin = 99999999.0f;
260 268
261 for (int j = patchY*16; j < (patchY + 1)*16; j++) 269 for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++)
262 { 270 {
263 for (int i = patchX*16; i < (patchX + 1)*16; i++) 271 for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++)
264 { 272 {
265 // short val = heightmap[j*pRegionSizeX + i];
266 float val = terrData[i, j]; 273 float val = terrData[i, j];
267 if (val > zmax) zmax = val; 274 if (val > zmax) zmax = val;
268 if (val < zmin) zmin = val; 275 if (val < zmin) zmin = val;
269 } 276 }
270 } 277 }
271 278
272 // Since the the min and max values are the shorts, rescale to be real values.
273 // TODO: all this logic should go into the class wrapping the short values.
274 header.DCOffset = zmin; 279 header.DCOffset = zmin;
275 header.Range = (int)(zmax - zmin + 1.0f); 280 header.Range = (int)(zmax - zmin + 1.0f);
276 281
@@ -816,26 +821,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
816 821
817 int k = 0; 822 int k = 0;
818 823
819 int jPatchLimit = patchY; 824 int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
820 if (patchY >= (terrData.SizeY / Constants.TerrainPatchSize)) 825 (terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
821 { 826 yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
822 jPatchLimit = (int)(terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize;
823 }
824 jPatchLimit = (jPatchLimit + 1) * Constants.TerrainPatchSize;
825 827
826 int iPatchLimit = patchX; 828 int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
827 if (patchX >= (terrData.SizeX / Constants.TerrainPatchSize)) 829 (terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
828 { 830 xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
829 iPatchLimit = (int)(terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize;
830 }
831 iPatchLimit = (iPatchLimit + 1) * Constants.TerrainPatchSize;
832 831
833 for (int j = patchY * Constants.TerrainPatchSize; j < jPatchLimit; j++) 832 for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
834 { 833 {
835 for (int i = patchX * Constants.TerrainPatchSize; i < iPatchLimit; i++) 834 for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
836 { 835 {
837 // block[k++] = (heightmap[j*pRegionSizeX + i])*premult - sub; 836 block[k++] = terrData[xx, yy] * premult - sub;
838 block[k++] = terrData[i, j] * premult - sub;
839 } 837 }
840 } 838 }
841 839
@@ -943,4 +941,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
943 941
944 #endregion Initialization 942 #endregion Initialization
945 } 943 }
946} \ No newline at end of file 944}