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authorUbitUmarov2017-07-13 02:57:57 +0100
committerUbitUmarov2017-07-13 02:57:57 +0100
commit51d32e3bed8a8d2ce8bd1e0ed3b9644eb4f97793 (patch)
treeaf90dd1d9e85ec0b46912f1b168b77127af05722 /OpenSim/Region/Framework/Scenes/Serialization
parentrename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the ... (diff)
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add more missing en-us culture on scene serializer writes
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Serialization')
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs12
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs51
2 files changed, 32 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
index 7f7977e..d151002 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/CoalescedSceneObjectsSerializer.cs
@@ -86,9 +86,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
86 86
87 writer.WriteStartElement("CoalescedObject"); 87 writer.WriteStartElement("CoalescedObject");
88 88
89 writer.WriteAttributeString("x", size.X.ToString()); 89 writer.WriteAttributeString("x", size.X.ToString(Utils.EnUsCulture));
90 writer.WriteAttributeString("y", size.Y.ToString()); 90 writer.WriteAttributeString("y", size.Y.ToString(Utils.EnUsCulture));
91 writer.WriteAttributeString("z", size.Z.ToString()); 91 writer.WriteAttributeString("z", size.Z.ToString(Utils.EnUsCulture));
92 92
93 // Embed the offsets into the group XML 93 // Embed the offsets into the group XML
94 for (int i = 0; i < coaObjects.Count; i++) 94 for (int i = 0; i < coaObjects.Count; i++)
@@ -100,9 +100,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
100// i, obj.Name); 100// i, obj.Name);
101 101
102 writer.WriteStartElement("SceneObjectGroup"); 102 writer.WriteStartElement("SceneObjectGroup");
103 writer.WriteAttributeString("offsetx", offsets[i].X.ToString()); 103 writer.WriteAttributeString("offsetx", offsets[i].X.ToString(Utils.EnUsCulture));
104 writer.WriteAttributeString("offsety", offsets[i].Y.ToString()); 104 writer.WriteAttributeString("offsety", offsets[i].Y.ToString(Utils.EnUsCulture));
105 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString()); 105 writer.WriteAttributeString("offsetz", offsets[i].Z.ToString(Utils.EnUsCulture));
106 106
107 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates); 107 SceneObjectSerializer.ToOriginalXmlFormat(obj, writer, doScriptStates);
108 108
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index b012a08..4ca4434 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -65,7 +65,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
65 { 65 {
66 using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment })) 66 using (XmlReader reader = XmlReader.Create(wrappedReader, new XmlReaderSettings() { IgnoreWhitespace = true, ConformanceLevel = ConformanceLevel.Fragment }))
67 { 67 {
68 try { 68 try
69 {
69 return FromOriginalXmlFormat(reader); 70 return FromOriginalXmlFormat(reader);
70 } 71 }
71 catch (Exception e) 72 catch (Exception e)
@@ -1505,7 +1506,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1505 writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString()); 1506 writer.WriteElementString("NextOwnerMask", sop.NextOwnerMask.ToString());
1506 WriteFlags(writer, "Flags", sop.Flags.ToString(), options); 1507 WriteFlags(writer, "Flags", sop.Flags.ToString(), options);
1507 WriteUUID(writer, "CollisionSound", sop.CollisionSound, options); 1508 WriteUUID(writer, "CollisionSound", sop.CollisionSound, options);
1508 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString()); 1509 writer.WriteElementString("CollisionSoundVolume", sop.CollisionSoundVolume.ToString(Utils.EnUsCulture));
1509 if (sop.MediaUrl != null) 1510 if (sop.MediaUrl != null)
1510 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString()); 1511 writer.WriteElementString("MediaUrl", sop.MediaUrl.ToString());
1511 WriteVector(writer, "AttachedPos", sop.AttachedPos); 1512 WriteVector(writer, "AttachedPos", sop.AttachedPos);
@@ -1525,7 +1526,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1525 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString()); 1526 writer.WriteElementString("PayPrice3", sop.PayPrice[3].ToString());
1526 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString()); 1527 writer.WriteElementString("PayPrice4", sop.PayPrice[4].ToString());
1527 1528
1528 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString()); 1529 writer.WriteElementString("Buoyancy", sop.Buoyancy.ToString(Utils.EnUsCulture));
1529 1530
1530 WriteVector(writer, "Force", sop.Force); 1531 WriteVector(writer, "Force", sop.Force);
1531 WriteVector(writer, "Torque", sop.Torque); 1532 WriteVector(writer, "Torque", sop.Torque);
@@ -1542,22 +1543,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1542 writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower()); 1543 writer.WriteElementString("RotationAxisLocks", sop.RotationAxisLocks.ToString().ToLower());
1543 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower()); 1544 writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());
1544 if (sop.Density != 1000.0f) 1545 if (sop.Density != 1000.0f)
1545 writer.WriteElementString("Density", sop.Density.ToString().ToLower()); 1546 writer.WriteElementString("Density", sop.Density.ToString(Utils.EnUsCulture));
1546 if (sop.Friction != 0.6f) 1547 if (sop.Friction != 0.6f)
1547 writer.WriteElementString("Friction", sop.Friction.ToString().ToLower()); 1548 writer.WriteElementString("Friction", sop.Friction.ToString(Utils.EnUsCulture));
1548 if (sop.Restitution != 0.5f) 1549 if (sop.Restitution != 0.5f)
1549 writer.WriteElementString("Bounce", sop.Restitution.ToString().ToLower()); 1550 writer.WriteElementString("Bounce", sop.Restitution.ToString(Utils.EnUsCulture));
1550 if (sop.GravityModifier != 1.0f) 1551 if (sop.GravityModifier != 1.0f)
1551 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString().ToLower()); 1552 writer.WriteElementString("GravityModifier", sop.GravityModifier.ToString(Utils.EnUsCulture));
1552 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset()); 1553 WriteVector(writer, "CameraEyeOffset", sop.GetCameraEyeOffset());
1553 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset()); 1554 WriteVector(writer, "CameraAtOffset", sop.GetCameraAtOffset());
1554 1555
1555 // if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim 1556 // if (sop.Sound != UUID.Zero) force it till sop crossing does clear it on child prim
1556 { 1557 {
1557 WriteUUID(writer, "SoundID", sop.Sound, options); 1558 WriteUUID(writer, "SoundID", sop.Sound, options);
1558 writer.WriteElementString("SoundGain", sop.SoundGain.ToString().ToLower()); 1559 writer.WriteElementString("SoundGain", sop.SoundGain.ToString(Utils.EnUsCulture));
1559 writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower()); 1560 writer.WriteElementString("SoundFlags", sop.SoundFlags.ToString().ToLower());
1560 writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString().ToLower()); 1561 writer.WriteElementString("SoundRadius", sop.SoundRadius.ToString(Utils.EnUsCulture));
1561 } 1562 }
1562 writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower()); 1563 writer.WriteElementString("SoundQueueing", sop.SoundQueueing.ToString().ToLower());
1563 1564
@@ -1731,22 +1732,22 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1731 // Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'. 1732 // Don't serialize SculptData. It's just a copy of the asset, which can be loaded separately using 'SculptTexture'.
1732 1733
1733 writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString()); 1734 writer.WriteElementString("FlexiSoftness", shp.FlexiSoftness.ToString());
1734 writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString()); 1735 writer.WriteElementString("FlexiTension", shp.FlexiTension.ToString(Utils.EnUsCulture));
1735 writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString()); 1736 writer.WriteElementString("FlexiDrag", shp.FlexiDrag.ToString(Utils.EnUsCulture));
1736 writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString()); 1737 writer.WriteElementString("FlexiGravity", shp.FlexiGravity.ToString(Utils.EnUsCulture));
1737 writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString()); 1738 writer.WriteElementString("FlexiWind", shp.FlexiWind.ToString(Utils.EnUsCulture));
1738 writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString()); 1739 writer.WriteElementString("FlexiForceX", shp.FlexiForceX.ToString(Utils.EnUsCulture));
1739 writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString()); 1740 writer.WriteElementString("FlexiForceY", shp.FlexiForceY.ToString(Utils.EnUsCulture));
1740 writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString()); 1741 writer.WriteElementString("FlexiForceZ", shp.FlexiForceZ.ToString(Utils.EnUsCulture));
1741 1742
1742 writer.WriteElementString("LightColorR", shp.LightColorR.ToString()); 1743 writer.WriteElementString("LightColorR", shp.LightColorR.ToString(Utils.EnUsCulture));
1743 writer.WriteElementString("LightColorG", shp.LightColorG.ToString()); 1744 writer.WriteElementString("LightColorG", shp.LightColorG.ToString(Utils.EnUsCulture));
1744 writer.WriteElementString("LightColorB", shp.LightColorB.ToString()); 1745 writer.WriteElementString("LightColorB", shp.LightColorB.ToString(Utils.EnUsCulture));
1745 writer.WriteElementString("LightColorA", shp.LightColorA.ToString()); 1746 writer.WriteElementString("LightColorA", shp.LightColorA.ToString(Utils.EnUsCulture));
1746 writer.WriteElementString("LightRadius", shp.LightRadius.ToString()); 1747 writer.WriteElementString("LightRadius", shp.LightRadius.ToString(Utils.EnUsCulture));
1747 writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString()); 1748 writer.WriteElementString("LightCutoff", shp.LightCutoff.ToString(Utils.EnUsCulture));
1748 writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString()); 1749 writer.WriteElementString("LightFalloff", shp.LightFalloff.ToString(Utils.EnUsCulture));
1749 writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString()); 1750 writer.WriteElementString("LightIntensity", shp.LightIntensity.ToString(Utils.EnUsCulture));
1750 1751
1751 writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower()); 1752 writer.WriteElementString("FlexiEntry", shp.FlexiEntry.ToString().ToLower());
1752 writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower()); 1753 writer.WriteElementString("LightEntry", shp.LightEntry.ToString().ToLower());