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authorTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
committerTeravus Ovares (Dan Olivares)2009-08-07 20:31:48 -0400
commit2b990a61bfa88e13d5ad19602e6acef751ea473c (patch)
treed7cf9705923c940646e2db3af67bdb98944d9392 /OpenSim/Region/Framework/Scenes/Scripting
parent* Remove hard coded 256 limitations from various places. There's no more 2... (diff)
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This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scripting')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
index abb514d..af18a98 100644
--- a/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
+++ b/OpenSim/Region/Framework/Scenes/Scripting/NullScriptHost.cs
@@ -29,6 +29,7 @@ using System;
29using OpenMetaverse; 29using OpenMetaverse;
30using log4net; 30using log4net;
31using System.Reflection; 31using System.Reflection;
32using OpenSim.Framework;
32 33
33namespace OpenSim.Region.Framework.Scenes.Scripting 34namespace OpenSim.Region.Framework.Scenes.Scripting
34{ 35{
@@ -36,7 +37,7 @@ namespace OpenSim.Region.Framework.Scenes.Scripting
36 { 37 {
37 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 38 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38 39
39 private Vector3 m_pos = new Vector3(128, 128, 30); 40 private Vector3 m_pos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 30);
40 41
41 public string Name 42 public string Name
42 { 43 {