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author | Justin Clark-Casey (justincc) | 2012-06-28 23:31:23 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-06-28 23:31:23 +0100 |
commit | bfa6896678872a4e796ec4de22e83b6cead3ba17 (patch) | |
tree | 38c266a595d458f4783105ce8157c0dfc3c556ca /OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs | |
parent | Rather than iterating through all SOGs in the scene looking for the one that ... (diff) | |
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Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scripting/ScriptEngineLoader.cs')
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