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author | Tom Grimshaw | 2010-06-27 22:23:01 -0700 |
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committer | Tom Grimshaw | 2010-06-27 22:23:01 -0700 |
commit | 827d9be48f8177b5975df68208a8cf7c730b58f0 (patch) | |
tree | 55e3feb7a689fc08266dc646ebc067ce618b3cb1 /OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs | |
parent | Deal with incoming land objects properly so they don't just stack up (diff) | |
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Fix the sound issue. It was caused by missing assets; once the client has made one request, it continued to wait for asset before requesting any new ones, until the TransferRequest timed out. Fixed by adding a TransferAbortPacket if the asset cannot be retrieved.
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scripting/IScriptHost.cs')
0 files changed, 0 insertions, 0 deletions